Difference between revisions of "Talk:J 01"

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Also after a little bit of bangings ideas and thoughts with StevenJ on how to do dymanic spots, I've got a solution in the works. I was going to use some Jquery, and some CSS tricks to overlay dots on the map, but came up with an idea to do it in php using the GD libs, where I take a copy of the source image, add the extra bits, and then use the new image for the map. This will be a lot simpler to write. Expect an update tonight or tomorrow. :) --[[User:Brammers|Brammers]] 16:43, 19 May 2008 (BST)
 
Also after a little bit of bangings ideas and thoughts with StevenJ on how to do dymanic spots, I've got a solution in the works. I was going to use some Jquery, and some CSS tricks to overlay dots on the map, but came up with an idea to do it in php using the GD libs, where I take a copy of the source image, add the extra bits, and then use the new image for the map. This will be a lot simpler to write. Expect an update tonight or tomorrow. :) --[[User:Brammers|Brammers]] 16:43, 19 May 2008 (BST)
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Ok, the new map dymanics are there... nice work on the sector Logan! If you need any map symbols doing, let me know via my talk page. --[[User:Brammers|Brammers]] 22:13, 19 May 2008 (BST)

Revision as of 21:13, 19 May 2008

Added a few NPC's, I will float around J 01 to create pages for all mobs that populate that zone, just a quick thing - When i view the map the yellow circle (bunker) doesn't show up unless you scroll over it? is it meant to be that way or should it be a bold block like the red for example? [admin] Logan Ford • (talk)22:06, 17 May 2008 (BST)

  • Brammers is hoping to be able to make the spots dynamic - BTW I am sure there are spiderbots in J_01..... lol δρDelphi (t)(c) 10:02, 19 May 2008 (BST)

I have yet to complete my mob hunt in J 01 acolytes etc to record, I have done 3 sweeps of the entire area over 3 nights and have seen no spider bots, mad copbots or a WB!? I will continue to document mobs for this zone and keep an eye out for these! May even kill everything there to see spawn cycle kicks one up![admin] Logan Ford • (talk)16:15, 19 May 2008 (BST)

Hmm, the spawns sort of makes sense. It's intended the harder mobs are closer to the centre of the map, and the easy ones on the outside. The last time I remember a Spiderbot in J01 was in NC2.2 Beta, when my monk got totally pwned by one. That one was near the tower at the junction in the North East-ish area, but the spawns in a lot of areas are not the same as NC1 or NC2.

Also after a little bit of bangings ideas and thoughts with StevenJ on how to do dymanic spots, I've got a solution in the works. I was going to use some Jquery, and some CSS tricks to overlay dots on the map, but came up with an idea to do it in php using the GD libs, where I take a copy of the source image, add the extra bits, and then use the new image for the map. This will be a lot simpler to write. Expect an update tonight or tomorrow. :) --Brammers 16:43, 19 May 2008 (BST)

Ok, the new map dymanics are there... nice work on the sector Logan! If you need any map symbols doing, let me know via my talk page. --Brammers 22:13, 19 May 2008 (BST)