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Difference between revisions of "Tech Level"

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(Requirements are based on weaponlevel (which is not neccessary equal to TL), linked requirements)
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[[Category: Game Lingo]]
 
[[Category: Game Lingo]]
Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to [[Construct]], [[Research]], [[Implants|Implant]], [[Recycle]], or [[Repair]] items. The TL of an item is often used in hidden game formulae to calculate requirements and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.
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Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to [[Construct]], [[Research]], [[Implants|Implant]], [[Recycle]], or [[Repair]] items. The TL of an item is often equal to the weaponlevel used in a game formulae to calculate [[requirements]] and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.
  
 
Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.
 
Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.

Revision as of 19:15, 31 July 2008

Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to Construct, Research, Implant, Recycle, or Repair items. The TL of an item is often equal to the weaponlevel used in a game formulae to calculate requirements and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.

Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.

Tech Levels run from 0 (zero) to 150. A TL-150 item is the highest TL item in the game.

Keep in mind that Tech Levels are sometimes arbitrarily assigned to items without having any real significance, for example an event item that is created when a GM is hosting a quest in the game world.