Difference between revisions of "Gentank"
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==Gameplay== | ==Gameplay== | ||
− | The gentank can choose between the professions of: Driver, Soldier and Beserker. GenTanks have the highest [[Strength]] and [[Constitution]] skill caps within the game, but | + | The gentank can choose between the professions of: Driver, Soldier and Beserker. GenTanks have the highest [[Strength]] and [[Constitution]] skill caps within the game, but have no psi skill. This lack of [[PSI]] skill means that GenTanks have to depend on allies and [[medkits]] for healing on the go. They are, however, able to sustain more damage without Psionic aid than any other class, and have access to some of the highest damage output within the game. |
===Rebalance=== | ===Rebalance=== |
Revision as of 14:51, 9 July 2007
Description
The GenTank is a product of the Ceres Wars. He is particularly robust and strong and was bred as a genetically engineered soldier. After the war was over, the human tanks were left to themselves for ‘humanitarian reasons’ rather than being destroyed. Due to the fact that the original genetic blueprint did not call for any particular emotional or intellectual prowess, a GenTank cannot develop any Psi skills. This emotionally disturbed individual is extremely aggressive and talented in the use of all kinds of weapons.
Gameplay
The gentank can choose between the professions of: Driver, Soldier and Beserker. GenTanks have the highest Strength and Constitution skill caps within the game, but have no psi skill. This lack of PSI skill means that GenTanks have to depend on allies and medkits for healing on the go. They are, however, able to sustain more damage without Psionic aid than any other class, and have access to some of the highest damage output within the game.
Rebalance
Planned changes for gentanks in the rebalancing project include the complete removal of the PSI skill in favour of 5 more Intelligence levels and 5 more dexterity levels, as well as a special tank only medkit comparable to a TL 10 heal in strength.