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Difference between revisions of "JonesGuide:Assassin"
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= Mr Jones Assassin Mission Guide = | = Mr Jones Assassin Mission Guide = | ||
− | == Mission 1 | + | |
− | Mr. Jones wants you to pick up a rifle from Joe Montana in the Smugglers Cave | + | |
+ | == Mission 1 - The Pickup == | ||
+ | {{Infoline|Mr. Jones wants you to pick up a rifle from Joe Montana in the Smugglers Cave (PEPPER SEC-3)}} | ||
+ | |||
*Talk to Mr. Jones in your apartment to start the mission. | *Talk to Mr. Jones in your apartment to start the mission. | ||
+ | [[Image:SmugglersCave.jpg|thumb|Smuggler's Cave]] | ||
*Head to the Smuggler's Cave in Pepper Park 3 and talk to Joe Montana. He should give you a case to take back to Mr. Jones. | *Head to the Smuggler's Cave in Pepper Park 3 and talk to Joe Montana. He should give you a case to take back to Mr. Jones. | ||
− | {{Tipline|The entrance is right next to the Secret Black Dragon HQ Entrance. Look for the small | + | {{Tipline|The entrance is right next to the Secret [[Black Dragon]] HQ Entrance. Look for the small door to the right of the CityComms when following the NavRay}} |
*Return to your apartment and give the case to Mr. Jones to complete the mission. | *Return to your apartment and give the case to Mr. Jones to complete the mission. | ||
− | == Mission 2 == | + | |
− | Meet up with Ben Norris in PEPPER SEC-1 and find out where the witness is hiding out. Make sure he doesn't get a chance to warn the witness | + | |
+ | ===Mission Rewards=== | ||
+ | *1,000 Experience Points in Dexterity | ||
+ | *1,000 NC credits | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Mission 2 - The Information == | ||
+ | {{Infoline|Meet up with Ben Norris in PEPPER SEC-1 and find out where the witness is hiding out. Make sure he doesn't get a chance to warn the witness}} | ||
+ | |||
*Talk to Mr. Jones in your apartment and get the Secured Sniper Rifle from him for this mission. | *Talk to Mr. Jones in your apartment and get the Secured Sniper Rifle from him for this mission. | ||
+ | [[Image:BenNorris.jpg|thumb|Ben Norris]] | ||
*Head to PEPPER PARK 1 and talk to Ben Norris on the second level near the entrance to Twister. | *Head to PEPPER PARK 1 and talk to Ben Norris on the second level near the entrance to Twister. | ||
{{Tipline|You will need to kill him when you're done talking so be prepared}} | {{Tipline|You will need to kill him when you're done talking so be prepared}} | ||
− | *Return to Mr. Jones with the information you | + | *Return to Mr. Jones with the information you have acquired from Ben Norris and give him his gun back. |
− | == Mission 3 == | + | |
+ | |||
+ | ===Mission Rewards=== | ||
+ | *2,000 Experience Points in Dexterity | ||
+ | *2,000 NC credits | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Mission 3 - The Elimination == | ||
+ | {{Infoline|Eliminate Kyle Barner and his protectors in the Abandoned Storage Room (PLAZA SEC-2) so that he'll be unable to testify in court}} | ||
*Talk to Mr. Jones in your apartment to start the mission. He will give the Secured Sniper Rifle back to you for the mission. | *Talk to Mr. Jones in your apartment to start the mission. He will give the Secured Sniper Rifle back to you for the mission. | ||
− | *Locate the Abandoned Storage Room in Plaza 2. Once in there, kill Kyle Barner. He will have a lot of guards with him and | + | [[Image:AbandonedStorage.jpg|thumb|Abandoned Storage Room]] |
+ | *Locate the Abandoned Storage Room in Plaza 2. Once in there, kill Kyle Barner. He will have a lot of guards (level 6/6) with him and will have to kill a few to get to him. | ||
{{Tipline|The Abandoned Storage Room is by the Yo's Vendors at the bottom level of Plaza 2}} | {{Tipline|The Abandoned Storage Room is by the Yo's Vendors at the bottom level of Plaza 2}} | ||
*Once Kyle and company are dead, head back to your apartment and talk to Mr. Jone to complete the mission. He will upgrade your rifle and allow you to keep it. | *Once Kyle and company are dead, head back to your apartment and talk to Mr. Jone to complete the mission. He will upgrade your rifle and allow you to keep it. | ||
+ | |||
+ | |||
+ | |||
+ | ===Mission Rewards=== | ||
+ | *3,000 Experience Points in Dexterity | ||
+ | *3,000 NC credits | ||
+ | *<itemdb:link items="1519"> | ||
[[Category:Missions]] | [[Category:Missions]] |
Revision as of 23:04, 26 March 2008
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Mr Jones Assassin Mission Guide
Mission 1 - The Pickup
Mr. Jones wants you to pick up a rifle from Joe Montana in the Smugglers Cave (PEPPER SEC-3)
- Talk to Mr. Jones in your apartment to start the mission.
- Head to the Smuggler's Cave in Pepper Park 3 and talk to Joe Montana. He should give you a case to take back to Mr. Jones.
General Tip: |
---|
{{{Content}}} |
- Return to your apartment and give the case to Mr. Jones to complete the mission.
Mission Rewards
- 1,000 Experience Points in Dexterity
- 1,000 NC credits
Mission 2 - The Information
Meet up with Ben Norris in PEPPER SEC-1 and find out where the witness is hiding out. Make sure he doesn't get a chance to warn the witness
- Talk to Mr. Jones in your apartment and get the Secured Sniper Rifle from him for this mission.
- Head to PEPPER PARK 1 and talk to Ben Norris on the second level near the entrance to Twister.
General Tip: |
---|
{{{Content}}} |
- Return to Mr. Jones with the information you have acquired from Ben Norris and give him his gun back.
Mission Rewards
- 2,000 Experience Points in Dexterity
- 2,000 NC credits
Mission 3 - The Elimination
Eliminate Kyle Barner and his protectors in the Abandoned Storage Room (PLAZA SEC-2) so that he'll be unable to testify in court
- Talk to Mr. Jones in your apartment to start the mission. He will give the Secured Sniper Rifle back to you for the mission.
- Locate the Abandoned Storage Room in Plaza 2. Once in there, kill Kyle Barner. He will have a lot of guards (level 6/6) with him and will have to kill a few to get to him.
General Tip: |
---|
{{{Content}}} |
- Once Kyle and company are dead, head back to your apartment and talk to Mr. Jone to complete the mission. He will upgrade your rifle and allow you to keep it.
Mission Rewards
- 3,000 Experience Points in Dexterity
- 3,000 NC credits
- <itemdb:link items="1519">