Difference between revisions of "NcSource:Overview"

From Neocron Wiki
Jump to: navigation, search
Line 71: Line 71:
 
==Programming==
 
==Programming==
 
* Whitestuff has added particles for the gravlift in the game
 
* Whitestuff has added particles for the gravlift in the game
* Biglines has added the silent hunter to the game, but programming needs to be totally redone
+
* [[User:Biglines]] has added the silent hunter to the game, but programming needs to be totally redone
 +
* [[User:R2D22k]] has joined the team, and will be looking into programming a lot of stuff
  
 
[[ncSource:Programming|Further info on programming]]
 
[[ncSource:Programming|Further info on programming]]

Revision as of 22:34, 25 February 2010

Introduction

WhiteStuff started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.

At the moment we are still thinking about what different gameplay modes we would like, more on that on the Gameplay page.

Links

Original Plaza 1 thread

NC:Source thread

List of all NC Source pages

Gameplay & Roadmap

We have very ambitious goals for this project, but as we're all volunteers and people with lives that might interfere, we have set a few subgoals on the roadmap to an incredible game.

  1. First goal is a simple HL2:DeathMatch style game, in which only the maps are released, on which players can play the common deathmatch game.
  2. We want to integrate Neocron weapons and spells, depending on progress maybe also player models
  3. After that, we can work on control point style games, in which for example a number of players fight over control of an outpost (the irony of maybe having more opwars in this mod than on nc ;))
  4. Persistent gameplay, ability to set up your own characters which are stored online, and maybe even have a leveling system and weapon gathering/upgrading system

Further ideas for gameplay modes can be added on the Gameplay page, however if you just want to discuss them, either use the talk page, or the NC:Source thread.

Mapping

  • WhiteStuff is currently working on plaza 1.
  • Mal is working on an Outzone 2 inspired DM map.
  • Rambus is working on a subway map with some other zones attached. This is almost ready as a HL2:DM map.

Further info on mapping

Models

World models

Biglines is working on the following world models:

  • Potted plant - modeled, textured and imported
  • Seats - modeled, imported (placeholder texture)
  • Goguardian - modeled, textured and imported - needs to be scaled
  • Genrep - modeled, textured and imported - needs to be scaled
  • Citycom - modeled, imported (placeholder texture, whitestuff was working on this
  • Adframe - modeled, textured and imported
  • Vendor model - modeled - needs to be imported, textured, animated

Weapon models

  • Silent hunter - modeled, textured, animated and imported - needs world model

Player models

  • PE PA - currently being worked on

Further info on modeling

Texturing and decals

Most of the people are working on their own textures and decals for the moment

Further info on texturing and decals

Screenshots

Programming

  • Whitestuff has added particles for the gravlift in the game
  • User:Biglines has added the silent hunter to the game, but programming needs to be totally redone
  • User:R2D22k has joined the team, and will be looking into programming a lot of stuff

Further info on programming

People we need

  • We desperately need programmers, preferably with source knowledge, but visual C++ knowledge will probably enough, or even willingness to learn c++ (but at least have experience with a C language).
  • We need texture artists.
  • We could use more modelers.
  • We could use more mappers working on different sections, for example outposts or dungeon sectors.