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Difference between revisions of "Assassin"

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'''Secondary skills:''' High-Tech Combat (T-C), Hacking (HCK), Implanting (IMP)
 
'''Secondary skills:''' High-Tech Combat (T-C), Hacking (HCK), Implanting (IMP)
[[Category:Character_Classes]]
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[[Category:Character_Profesions]]
 
[[Category:Character_Creation]]
 
[[Category:Character_Creation]]

Revision as of 22:12, 6 August 2007

A typical looking weapon (executioner).

Job:

Assassins specialize in long-range combat. A Runner downed in a wide-open space by a sudden hail of bullets has most likely become an Assassin’s victim. Most of these specialists wield sniper rifles or assault rifles, as their victim cannot determine which direction it was attacked from. Many Assassins also possess the Implanting skill, while others are accomplished Hackers. Assassins usually employ a hit and run strategy. Some, however, are bold or skilled enough to shoot their target in melee combat, more often than not causing havoc. These hotheaded Runners tend to be Private Eyes. Spies are even more lethal: Relying heavily on modern stealth technology due to their physical deficiencies, they remain invisible even in wide-open areas.

Classes and Skills:

Classes available: Private Eye, Spy

Primary skill: Rifle Combat (R-C)

Secondary skills: High-Tech Combat (T-C), Hacking (HCK), Implanting (IMP)