User:Darkana
{| | [[Image:darkana.jpg]] | style="vertical-align:top" | Back in the early NC2 days I used to have black clothes, but KK always manages to bug things away ... *sniff* Terra, unclanned (LEd). |}
Testbed
- "BmNum" - number of the bitmap file
- "sizex" - number of x tiles of the icon
- "sizey" - number of y tiles of the icon
- "index" - index number of the first tile
- "short" - short string which shows at one of the corners of the icon
- "stack" - Amount of the max. stack of things like medkits
cst stuff
- split between "profession", "skill", and actual "process"
Engineer (profession)
(see what has been written to this in the wiki already)
Construction (Skill)
- Dependencies (see forum about that) for the final "skill" value
- Implants affecting CST skill
- Drugs affecting CST skill
- Buffs affecting CST skill
- OPs affecting CST skill (Factories)
- referencing related pages ("constructors", profession name is "engineer",
page with more information about the process)
Construction (Process)
- explanation of the process with BPs
- construction of rare items
- build limits (quality of items), fails
- slots and how to mod weapons
- discussion about slot chances
Step 1: PreparationBefore the construction can be started, a few preconditions have to be met to get the job done successfully:
| |
Step 2: Construction
| |
Step 3: Retrieving the result
| |
Special case: Rare item constructionRare item construction is similar to normal construction, with the difference that rare items don't have a blueprint. Without a blueprint you can't operate as quickly; you'll have to place all the required tech parts into the processor window manually, as it has been done in the image to the left. Once they have all been placed, press the START button and wait until the process has finished. |