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Difference between revisions of "Assassin"
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On awakening in [[Mc5]] you will have the following equipment: | On awakening in [[Mc5]] you will have the following equipment: | ||
− | * | + | *{{Item_DB_Link|name=Special Alloy Knife}} |
− | * | + | *{{Item_DB_Link|name=Stamina Booster 1}} |
− | * | + | *{{Item_DB_Link|name=First Aid}} |
− | * | + | *{{Item_DB_Link|name=Halogen Flashlight}} |
− | * | + | *{{Item_DB_Link|name=Lazar Rifle}} |
*2 x 7.62mm Rifle Rounds | *2 x 7.62mm Rifle Rounds | ||
− | * | + | *{{Item_DB_Link|name=Shabby Wiremesh Skin}} |
[[Category:Character_Professions]] | [[Category:Character_Professions]] | ||
[[Category:Character_Creation]] | [[Category:Character_Creation]] | ||
+ | [[Category:Auto Updated Tags]] |
Revision as of 19:48, 26 April 2020
Job
Assassins specialize in long-range combat. A Runner downed in a wide-open space by a sudden hail of bullets has most likely become an Assassin’s victim. Most of these specialists wield sniper rifles or assault rifles, as their victim cannot determine which direction it was attacked from. Many Assassins also possess the Implanting skill, while others are accomplished Hackers. Assassins usually employ a hit and run strategy. Some, however, are bold or skilled enough to shoot their target in melee combat, more often than not causing havoc. These hotheaded Runners tend to be Private Eyes. Spies are even more lethal: Relying heavily on modern stealth technology due to their physical deficiencies, they remain invisible even in wide-open areas.
Classes and Skills
Classes available: Private Eye, Spy
Primary skill: Rifle combat (R-C)
Secondary skills: Hightech combat (T-C), Hacking (HCK), Implant (IMP)
Starter Equipment
On awakening in Mc5 you will have the following equipment:
- Special Alloy Knife
- Stamina Booster 1
- First Aid
- Halogen Flashlight
- Lazar Rifle
- 2 x 7.62mm Rifle Rounds
Opps...
The usage of this item DB tag is not valid: The item `Shabby Wiremesh Skin' does not exist. Please check the spelling of the item name.