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Difference between revisions of "Assassin"

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== Official description ==
 
== Official description ==
  
The assassin is a specialist for remote fighting. Whoever gets hit by bullets in the open field is almost always the target of an assassin. These specialists use sniper rifles or assault rifles. Because of these weapons the targets hardly ever find out which directions the bullets came from. Some assassins know of the art of implants, others are formidable hackers. Hit and run is the most used practice but some assassins are good or only mad enough to go into an in-fight with their rifles to create havoc there. These hotheads are mainly private eyes. Spies can even be more deadly in their ways. Because of their physical deficits they always work with state of camouflage. They are about invisible in open field.
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The assassin is a specialist for remote fighting. Whoever gets hit by bullets in the open field is almost always the target of an assassin. These specialists use sniper rifles or assault rifles. Because of these weapons the targets hardly ever find out which directions the bullets came from. Some assassins know of the art of implants, others are formidable hackers. Hit and run is the most used practice but some assassins are good or only mad enough to go into an in-fight with their rifles to create havoc there. These hotheads are mainly private eyes. Spies can even be more deadly in their ways. Because of their physical deficits they always work with a state of camouflage. They are about invisible in open field.
  
 
== Job ==
 
== Job ==
  
Assassins specialize in long-range combat. A Runner downed in a wide-open space by a sudden hail of bullets has most likely become an Assassin’s victim. Most of these specialists wield sniper rifles or assault rifles, as their victim cannot determine which direction it was attacked from. Many Assassins also possess the Implanting skill, while others are accomplished Hackers. Assassins usually employ a hit and run strategy. Some, however, are bold or skilled enough to shoot their target in melee combat, more often than not causing havoc. These hotheaded Runners tend to be Private Eyes. Spies are even more lethal: Relying heavily on modern stealth technology due to their physical deficiencies, they remain invisible even in wide-open areas.
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Assassins specialize in high-range weaponry. Rifles perfectly fit this description, allowing to engage targets before they can reach you. Spies can use Stealth Tools to safely reposition themselves before the next engagement. Private Eyes are more sturdy than Spies and can engage targets in medium and short-range as well. High damage output with high range makes this profession ideal for hunting targets in open fields, eighter Warbots, Fire Mobs or unaware players.
  
 
== Classes and Skills ==
 
== Classes and Skills ==
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'''Classes available:''' [[Private Eye]], [[Spy]]<br>
 
'''Classes available:''' [[Private Eye]], [[Spy]]<br>
 
'''Primary skill:''' [[Rifle combat]] (R-C)<br>
 
'''Primary skill:''' [[Rifle combat]] (R-C)<br>
'''Secondary skills:''' [[Hightech combat]] (T-C), [[Hacking]] (HCK), [[Implants|Implant]] (IMP)
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'''Secondary skills:''' [[Hightech combat]] (T-C), [[Implants|Implant]] (IMP)
  
 
== Starter Equipment ==
 
== Starter Equipment ==
  
 
On awakening in [[Mc5]] you will have the following equipment:
 
On awakening in [[Mc5]] you will have the following equipment:
 
*{{Item_DB_Link|name=Stiletto}}
 
 
*{{Item_DB_Link|name=Stamina Booster 1}}x3
 
*{{Item_DB_Link|name=Stamina Booster 1}}x3
 
*{{Item_DB_Link|name=Milky Ren}}x3
 
*{{Item_DB_Link|name=Milky Ren}}x3
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*{{Item_DB_Link|name=Lazar Rifle}}
 
*{{Item_DB_Link|name=Lazar Rifle}}
 
*8 x 7.62mm Rifle Rounds
 
*8 x 7.62mm Rifle Rounds
*{{Item_DB_Link|name=Light Energyfield Belt}}
 
 
*{{Item_DB_Link|name=Crahn 'Novice' Gauntlet}}
 
*{{Item_DB_Link|name=Crahn 'Novice' Gauntlet}}
 
*{{Item_DB_Link|name=BioTech IT-TL30 Personal Implant Tool}}
 
*{{Item_DB_Link|name=BioTech IT-TL30 Personal Implant Tool}}
 
*{{Item_DB_Link|name=Cryton RD-TL30 Recycling Device}}
 
*{{Item_DB_Link|name=Cryton RD-TL30 Recycling Device}}
 
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Additional items when starting as Spy:
 +
*{{Item_DB_Link|name=Stiletto}}
 +
*{{Item_DB_Link|name=Light Energyfield Belt}}
 +
Additional items when starting as PE:
 +
*{{Item_DB_Link|name=Special Alloy Knife}}
 +
*{{Item_DB_Link|name=Light Wiremesh Suit}}
  
 
[[Category:Character_Professions]]
 
[[Category:Character_Professions]]
 
[[Category:Character_Creation]]
 
[[Category:Character_Creation]]

Latest revision as of 20:00, 14 September 2021

A typical looking weapon (executioner).

Official description

The assassin is a specialist for remote fighting. Whoever gets hit by bullets in the open field is almost always the target of an assassin. These specialists use sniper rifles or assault rifles. Because of these weapons the targets hardly ever find out which directions the bullets came from. Some assassins know of the art of implants, others are formidable hackers. Hit and run is the most used practice but some assassins are good or only mad enough to go into an in-fight with their rifles to create havoc there. These hotheads are mainly private eyes. Spies can even be more deadly in their ways. Because of their physical deficits they always work with a state of camouflage. They are about invisible in open field.

Job

Assassins specialize in high-range weaponry. Rifles perfectly fit this description, allowing to engage targets before they can reach you. Spies can use Stealth Tools to safely reposition themselves before the next engagement. Private Eyes are more sturdy than Spies and can engage targets in medium and short-range as well. High damage output with high range makes this profession ideal for hunting targets in open fields, eighter Warbots, Fire Mobs or unaware players.

Classes and Skills

Classes available: Private Eye, Spy
Primary skill: Rifle combat (R-C)
Secondary skills: Hightech combat (T-C), Implant (IMP)

Starter Equipment

On awakening in Mc5 you will have the following equipment:

Additional items when starting as Spy:

Additional items when starting as PE: