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Difference between revisions of "Copbot"
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− | + | {{npcbox | |
+ | | name = Copbot | ||
+ | | image = Copbot.jpg | ||
+ | | level = 120/120 | ||
+ | | type = *** | ||
+ | | faction = combat | ||
+ | | race = Unknown | ||
+ | <!-- | health = 20,000 | ||
+ | | money= 5,794 nc --> | ||
+ | | creature = Mechanical | ||
+ | | loot = None | ||
+ | | location = [[Neocron]] | ||
+ | | damage_1 = x-ray | ||
+ | | damage_2 = energy | ||
+ | <!-- | damage_3 = force | ||
+ | | armour_1 = piercing | ||
+ | | armour_2 = energy --> | ||
+ | }} | ||
==Lore== | ==Lore== | ||
Line 18: | Line 35: | ||
===Under powered=== | ===Under powered=== | ||
Copbots are often considered underpowered compared to theyr [[Doy Guard|DOY]] or [[Faction Guards|Faction]] counterparts. Often a copbot will only be able to kill a player in force of theyr weapons [[Parashock]] efect whereas doy and faction guards will kill even capped players in only a few shots. | Copbots are often considered underpowered compared to theyr [[Doy Guard|DOY]] or [[Faction Guards|Faction]] counterparts. Often a copbot will only be able to kill a player in force of theyr weapons [[Parashock]] efect whereas doy and faction guards will kill even capped players in only a few shots. | ||
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Revision as of 23:40, 3 March 2008
Lore
The copbots where instated as the primary police force (not to be mistaken with the military STORM Bots) of neocron. The sport an incredibly advanced form of AI and certain prominent units have even taken on human names.
Originally the copbots where stationed all across neocron but in recent years they have been forced out of the outer city areas by criminal factions. Today the copbots only patrole the Viarosso and Plaza sectors leaving Pepper Park security to the Screamin Horse agency. When the copbots where forced out of Outzone and Pepper Park the law whas redically simplified and all crimes now carry the penalty of death. The means that every copbot unit now functions as judge jurry and executioner. Upon discovering a crime in action copbots are programmed to first issue 2 warnings before opening fire.
Gameplay
Copbots are placed strategically throughout Viarosso and Plaza so that it is near imposible to go anywhere without entering theyr field of detection.
Hostility
Copbots act as hostile NPC's towards Anti City runners aswell as pro and City Mercs runner with a Soul Light score of -32 or lower.
Weaponry
Copbots are armed with special copbot rifles. These rifles do no shoot in a straight line rather the fire come down from the heavens as with holy lightning spells. This means that it is not posible to take cover from copbot fire. Copbot rifles parashock on hit.
The copbot rifel could be looted from dead copbots in Neocron 1. However in Neocron 2 Copbots will despawn upon death and can no longer be looted.
Under powered
Copbots are often considered underpowered compared to theyr DOY or Faction counterparts. Often a copbot will only be able to kill a player in force of theyr weapons Parashock efect whereas doy and faction guards will kill even capped players in only a few shots.