Copbot

From Neocron Wiki
Jump to: navigation, search
Combat 32.png
Copbot
Image of Copbot
Race Guard (Mechanical)
Level
120 ***
Wealth 5,794 nc
Loot None
Damage types

x-ray Damage
energy Damage
force Damage

Armour types

Resists piercing Damage
Resists energy Damage

Location


Lore

The Copbots where instated as the primary police force of Neocron. They are not to be mistaken with the military S.T.O.R.M. Bots. They sport an incredibly advanced form of AI and certain prominent units have even taken on human names.

Originally, the Copbots were stationed all across Neocron, but in recent years they have been forced out of the outer city areas by criminal factions. Today, the Copbots only patrol the Viarosso and Plaza sectors leaving Pepper Park security to the Screaming Horse agency. When the Copbots were forced out of the Outzone and Pepper Park areas, the law was radically simplified and all crimes now carry the penalty of death. The means that every Copbot unit now functions as judge, jury and executioner. Upon discovering a crime in action, Copbots are programmed to first issue 2 warnings before opening fire.

Gameplay

Copbots are placed strategically throughout Viarosso and Plaza so that it is near impossible to go anywhere without entering their field of detection. They can however circumvented using Hacknet exits.

Hostility

Copbots act as hostile towards any runner with a Soullight score of -32 or lower. In some areas, a Copbot will interpret a drawn weapon as a sign of hostility and will warn you to drop your weapon and if you fail to comply, the Copbot will open fire.

Weaponry

Copbots are armed with special Holy Lightning spells. This means that it is not posible to take cover from Copbot fire. Copbot rifles do parashock on hit.

The Copbot rifle could be looted from dead Copbots in Neocron 1. However in Neocron 2, Copbots will despawn upon death and can no longer be looted.

Under-powered

Copbots are often considered underpowered compared to their DoY or City Guard counterparts. Often a Copbot will only be able to kill a player in force of their weapon's parashock effect whereas DoY and faction guards will kill even capped players in only a few shots.