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Difference between revisions of "NcSource:Overview"

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Revision as of 20:15, 15 October 2009

Introduction

WhiteStuff started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.

At the moment we are still thinking about what different gameplay modes we would like, more on that on the Gameplay page.

Links

http://forum.neocron.com/showthread.php?t=143749 Original P1 thread

http://forum.neocron.com/showthread.php?t=143839 NC:Source thread

Mapping

  • WhiteStuff is currently working on plaza 1.
  • Mal is working on an Outzone 2 inspired DM map.
  • Rambus is working on a subway map with some other zones attached.

Further info on mapping

Models

World models

Biglines is working on the following world models:

  • Potted plant - modeled, textured and imported
  • Seats - modeled, imported (placeholder texture)
  • Goguardian - modeled, textured and imported - needs to be scaled
  • Genrep - modeled, textured and imported - needs to be scaled
  • Citycom - modeled, imported (placeholder texture, whitestuff was working on this)

Weapon models

  • Silent hunter - modeled, textured, animated and imported - needs world model

Player models

  • PE PA - currently being worked on

Further info on modeling

Texturing and decals

Most of the people are working on their own textures and decals for the moment

Further info on texturing and decals

Programming

  • Whitestuff has added particles for the gravlift in the game
  • Biglines has added the silent hunter to the game, but programming needs to be totally redone

Further info on programming