Difference between revisions of "Gaia Mine"
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[[Image:GaiaMine3_storageroom.JPG|thumb|200px|Storage room in facility 3]] | [[Image:GaiaMine3_storageroom.JPG|thumb|200px|Storage room in facility 3]] | ||
− | Mining Facility 2 is a sub-level of Mining Facility 1; entrance via [[F 13]] is recommended | + | Mining Facility 2 is a sub-level of Mining Facility 1; entrance via [[F 13]] is recommended, because the room with the Malfunctioning S.T.O.R.M Unit is the "boss room" of Mining Facility 1. The entrance to Mining Facility 2 is guarded by a CopBot, but it can be run by quickly into the door into the area change-over. |
Mining Facility 2 contains a few more CopBots and several ore extraction terminals, numbered 1 to 9 (?), needed at least for the [[Regants legacy mission]]. TODO Map | Mining Facility 2 contains a few more CopBots and several ore extraction terminals, numbered 1 to 9 (?), needed at least for the [[Regants legacy mission]]. TODO Map |
Revision as of 02:58, 13 January 2016
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Gaia Mine is a three-part dungeon in the Wastelands.
It is recommendable after mastering the Regants Legacy dungeon, as in for example progressing through the Regants legacy mission.
Entrances
The Gaia Mine 3 / Mining Facility 3 in H 13 is the smallest of all. It consists of just a single level, which contains an outer ring, an inner ring and a storage room with a hackable supply box in the center. It contains no mobs at all.
Mining Facility 2 is a sub-level of Mining Facility 1; entrance via F 13 is recommended, because the room with the Malfunctioning S.T.O.R.M Unit is the "boss room" of Mining Facility 1. The entrance to Mining Facility 2 is guarded by a CopBot, but it can be run by quickly into the door into the area change-over.
Mining Facility 2 contains a few more CopBots and several ore extraction terminals, numbered 1 to 9 (?), needed at least for the Regants legacy mission. TODO Map
Nearest GenReps:
Mobs
Ranks 72-100.
- CopBot Defector 72/72
- CopBot Renegade 80/80
- Crazed CopBot 92/92
- Berserk CopBot 100/100
- Malfunctioning S.T.O.R.M Unit 120/120 (see map)
- TODO
The area contains many doors. Because these CopBots cannot open doors, you can use that to your advantage and separate them out one by one using doors. Also, the CopBot AI switches from offensive - running toward you, pushing you back - to defensive; in defensive mode, you can push them into a corner so that they have to stay in place and targeting them is easier. Also, when the CopBot AI is in defensive resp. retreat mode, you can run around it and thus make it retreat in the direction you want it to - keeping it away and separated from the next CopBot. CopBots tend to hide in corners and in cover, so watch your step.
For droners, FC-1000 or PLC-1000 can be recommended; FA-1000 usually miss too much with the dodging CopBots.
NPCs
- TODO
See also
- Regant Laboratory with a nice map ... unrelated? TODO