Wastelands
The Wastelands
The wastelands are the sectors outside of the city gates, labelled by their grid reference such as A08 or F12. You can view the Wastelands map by clicking F9 and clicking World Map.
General rule is that the further Northeast you travel the more dangerous the world is. The world is loosely divided into green / orange & red zones, this can be seen on the below map.
- Green = Player rank 40-50
- Orange = Player rank 50-55
- Red = Player rank 55+
The Wastelands give access to many of the mid/end game content and can therefore be quite dangerous for an unprepared player. It’s now more important than ever to invest in armour and consider switching armour to counter your enemies attacks. Each biome has a set of enemies and ranks so you can have some predictability of what you can find there and what equipment will help.
Traversing the Wastelands Tip: |
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If you haven’t already, get a vehicle. The Wastelands are a large area and having a vehicle will make travelling much easier. You can get a vehicle from the Job Center missions, ASG shop or vehicle smugglers around the city. The higher the Vehicle User requirement, the better the vehicle. Spawn them using a ASG terminal often found outside City entrances. |
Wasteland GenReps Tip: |
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Get into the habit of activating GeneReplicators whilst you are in the Wastelands. It will save you lots of time! |
History
The "Wastelands" is a region of land between the two major cities, Doy and NC, it is home to the many outposts scattered across it. The land is uninhabitable to humans due to high levels of radiation from WW3. The only inhabitants of the wastelands are mutants or machines. The animals of pre WW3 have mutated into large monstrous creatures who now inhabit the wastelands safe of the radiation from their forced "evolution", many of these creatures are now hunted by runners for cash, items and the experience.
The wastelands are barren and full of danger only the experienced runner can survive for long periods of time. The mutants that live out in this desolate region are usually anarchists or traitors exiled from the cities for their crimes, and the machines used to be property of the major cities during the many battles between them. Nowadays the machines that patrol the wastelands have no pilots and are malfunctioning, with no control over these mechanic monsters the cities have deemed it necessary to terminate all malfunctioning mechanics a runner happens to come across. Another immediate danger in the wastelands is enemy runners, sometimes you can bargain with them other times you can’t, however this danger can be avoided by having a law enforcer implant currently active. The safest and quickest way of travelling the wastelands if you need to, is by using one of the many vehicles that are available.
Favoured Hunting Spots
Mobs
- Mutant Cockroach 50
- COPbot Renegade 80
- Warbot 80
- Launcher Cyclops 52
- Old Launcher Cyclops 65
- Mutant Brown Roach 50
- Mutant Black Roach 55
- Wasteland Scout 60
- Wasteland Soldier 62
- Wasteland Corporal 64
- Wasteland Warrior 66
- Wasteland Commander 70
- Enlightened Patriarch 52
- Enlightened Elder 60
- Enlightened Archimandrite 72