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  • File:Damage-boost-sanctum.png
    (64 × 32 (4 KB)) - 17:26, 27 October 2021
  • ...modules increase the damage effect on the target by multiplying the impact damage with PSI power'' ...mage over time component. Stacks from damage over time will also deal more damage per tick.
    2 KB (261 words) - 17:38, 27 October 2021

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  • ==Damage types == ...k they might deal fire damage too. Also, didnt have the chance to test any damage types they might be resistant too. --[[User:Reaction|Reaction]] 02:08, 19 J
    278 bytes (47 words) - 01:08, 19 July 2008
  • ...n]] subskill, that reduces [[poison]] damage taken from any source. Poison damage is usually dealt by PSI modules, wildlife and mutants. ...ison damage taken by '''4.95%'''. When hit by PSI module that deals poison damage, mitigation is multiplicative with [[Resist psi]].
    763 bytes (113 words) - 16:40, 3 January 2023
  • ...n]] subskill, that reduces [[energy]] damage taken from any source. Energy damage is usually associated with high-tech weaponry and PSI modules. ...ergy damage taken by '''4.95%'''. When hit by PSI module that deals energy damage, mitigation is multiplicative with [[Resist psi]].
    757 bytes (108 words) - 15:59, 3 January 2023
  • ...ution]] subskill, that reduces [[fire]] damage taken from any source. Fire damage is usually associated with laser weaponry, explosives and PSI modules. ...s fire damage taken by '''4.95%'''. When hit by PSI module that deals fire damage, mitigation is multiplicative with [[Resist psi]].
    751 bytes (117 words) - 16:10, 3 January 2023
  • ...tion]] subskill, that reduces [[x-ray]] damage taken from any source. Xray damage is usually associated with high-tech weaponry. 10 points in Resist Xray reduces xray damage taken by '''4.95%'''.
    589 bytes (91 words) - 16:59, 3 January 2023
  • ...subskill, that reduces [[piercing]] damage taken from any source. Piercing damage is usually associated with low-tech projectile and blade weapons. 10 points in Resist Pierce reduces piercing damage taken by '''4.17%'''.
    601 bytes (81 words) - 16:32, 3 January 2023
  • They are however able to substain more damage without Psionic aid - lol... But pure 1 v 1 , they take more damage from a HL than most spies and PE's (selfbuffs) -
    237 bytes (44 words) - 12:40, 12 November 2006
  • Force is one of the main damage types used by both players in Neocron. ...deal either force or [[piercing]] damage, occasionally paired with another damage type such as poison or fire.
    590 bytes (97 words) - 23:26, 24 September 2012
  • Piercing damage is one of the main damage types in Neocron. Most weapons that rely on a physical bullet do piercing damage as their main damage type, including almost all low-tech weapons excepting flame throwers, grena
    834 bytes (130 words) - 23:30, 24 September 2012
  • ...ore be too little in order to have a viable pvp comparison. If it was just damage/time it would have been fairly easy for KK to balance. The fact that it is
    512 bytes (93 words) - 13:44, 3 October 2008
  • ...gth]] subskill, that reduces [[force]] damage taken from any source. Force damage is usually associated with explosive weapons and melee. 10 points in Resist Force reduces force damage taken by '''4.17%'''. When hit by [[PSI Attack module]], mitigation is mult
    697 bytes (101 words) - 16:20, 3 January 2023
  • ...modules increase the damage effect on the target by multiplying the impact damage with PSI power'' ...mage over time component. Stacks from damage over time will also deal more damage per tick.
    2 KB (261 words) - 17:38, 27 October 2021
  • Fire damage is one of the main damage types in Neocron. Fire damage is commonly dealt as a secondary weapon type by explosives, by flamer weapo
    719 bytes (119 words) - 00:04, 25 September 2012
  • ...f these weapons have energy as a primary damage type, dealing 65% of their damage as energy, the remaining 35% usually fire or xray. This means that lots of ...y damage can be considered the high-tech weapon equivalent of [[piercing]] damage
    987 bytes (156 words) - 23:10, 25 September 2012
  • ==Damage==
    335 bytes (38 words) - 14:47, 19 January 2023
  • X-ray is one of the damage types in Neocron. Along with [[Poison]] X-ray is a somewhat uncommon damage type, mostly found on modded player weapons.
    148 bytes (25 words) - 00:29, 25 September 2012
  • ...ssive Psi Use (PSU) and Passive psi Use(PPU). APU is your bread and butter damage spells, fire, poison, energy, psi, Ice etc.. and PPU is Heals, Shields, Bo '''Fire''' medium upfront damage and a small damage over time, medium reset, short range, <br>
    2 KB (257 words) - 00:19, 24 September 2010
  • Meaning weapon types that do damage to a target area, instead of a target specifically. ...as self-damage, so use with caution. [[Law Enforcer]] implant will prevent damage to other players, but won't stop from damaging yourself.
    1 KB (237 words) - 09:00, 6 July 2021
  • [[Resist psi]] is a [[Psychic power]] subskill, that reduces damage taken from offensive PSI modules. 10 points in Resist PSI reduces damage taken from all PSI offensive and Creature Focus modules by '''3.28%'''. Mit
    550 bytes (84 words) - 16:52, 3 January 2023
  • Damage type required --{{:User:Logan Ford/Sig2}} 13:45, 17 July 2008 (BST) ...and didn't shoot back, so it's not possible with the current patch to get damage types. --[[User:Brammers|Brammers]] 22:17, 22 July 2008 (BST)
    441 bytes (72 words) - 10:16, 23 July 2008

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