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Bone Enforcements

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Revision as of 09:07, 7 August 2007 by Marsbarz (talk | contribs)
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Bone enforcements are a class of implants which take up 5 slots. The types of bone enforcements are:

  • Head
  • Chest
  • Arm
  • Leg
  • Foot

All bone enforcements have strength-based requirements, and there are

  1. Regular enforcements
    • These are normal enforcements, and can technically be used by any class character (provided their base strength is not influenced by other factors). They typically grant a small amount of force resistance in addition to some other select benefits.
  2. Advanced enforcements
    • These are advanced enforcements that can be used by every class except PSI Monks (provided their base strength is not influenced by other factors). They grant a slightly larger amount of force resistances in addition to some other select benefits.
  3. Experimental enforcements
  4. Anti-gamma enforcements
    • These bone enforcements are almost like regular bone enforcements with the exception that instead of force resistances, they grant x-ray damage resistance instead. Barring the strength-modifying influence of other implants or drugs, they can be used by every class except PSI Monks.
  5. Batqueen enforcements
    • These are semi-unique enforcements that are only dropped by the Crystal Cave Queen. There are only two: Arm and Chest. In terms of base strength requirements they can only be used by the Tank class, however it is entirely possible for Private Eye classes who use a number of implants and drugs to build up the strength necessary to use them.

External Links

A listing of all the bone implants and their exact requirements and bonuses on the Techhaven.org website