Search results

Jump to: navigation, search
  • ==Resist Pierce(PCR)== ...rength]] subskill, that reduces [[piercing]] damage taken from any source. Piercing damage is usually associated with low-tech projectile and blade weapons.
    601 bytes (81 words) - 16:32, 3 January 2023
  • Piercing damage is one of the main damage types in Neocron. Most weapons that rely on a physical bullet do piercing damage as their main damage type, including almost all low-tech weapons exc
    834 bytes (130 words) - 23:30, 24 September 2012
  • * [[Resist force|Resist Force]] (FOR) * [[Resist pierce|Resist Piercing]] (PCR)
    1 KB (163 words) - 13:59, 28 March 2022
  • {{Item_DB_Item|name=Resist Potion: Fire}}</td><td> {{Item_DB_Item|name=Resist Potion: Force}}</td></tr><tr><td>
    2 KB (322 words) - 12:58, 18 July 2021
  • ...ining 35% usually fire or xray. This means that lots of people spec more [[resist energy]] than the other con-based resists. ...apons Energy damage can be considered the high-tech weapon equivalent of [[piercing]] damage
    987 bytes (156 words) - 23:10, 25 September 2012
  • ...the Queen is 120/120). They have moderate HP, are fire resistant and deal Piercing and Poison damage. No [[Tech Part]]s drop here, mostly just recyclable junk ...g Armor}} is a plus. For [[Monks]] and [[Spies]], [[resist pierce|piercing resist]] can also be an issue, especially with the lower hp they have.
    2 KB (276 words) - 21:13, 14 December 2023
  • ...:Basic-resist-booster.png]] '''Basic resist booster''' increases Force and Piercing resistances with a minor boost to max health *[[File:Hazard-resist.png]] '''Hazard resist booster''' increases Poison and X-ray resistances with a minor boost to max
    4 KB (600 words) - 19:58, 27 October 2021
  • | damage_1 = piercing <!-- | armour_1 = [[piercing]]
    2 KB (218 words) - 16:08, 19 April 2023
  • | damage_2 = piercing <!-- | armour_1 = [[piercing]]
    2 KB (222 words) - 20:23, 1 May 2023
  • ...common attribute of [[Bone Enforcements]], most physical armor, and the [[Resist force]] [[Strength]] Skill. Most mobs deal either force or [[piercing]] damage, occasionally paired with another damage type such as poison or fi
    590 bytes (97 words) - 23:26, 24 September 2012
  • * [[Resist force|Resist Force]] (FOR) * [[Resist pierce|Resist Piercing]] (PCR)
    5 KB (729 words) - 11:02, 5 October 2023
  • | damage_2 = piercing ...er to survive this attack it is recommended that they spec reasonable fire resist, and utilise the fire based armours. Any runners who get too close to the N
    1 KB (169 words) - 12:15, 6 June 2008
  • ...650 here] although there have been some minor changes since then - foreign resist cap is now 30%, exact numbers of various spells tweaked. PPUs shouldn't really die. They're very, very tough, having both the highest resist cap and the highest practically acheivable resists of any class by far, com
    10 KB (1,749 words) - 18:22, 13 September 2021
  • *[https://db.techhaven.org/de/show-item/resist-potion-poison Resist potion poison] * 2x {{Item_DB_Link|name=Resist Potion: Energy}}
    20 KB (2,734 words) - 21:21, 26 January 2024
  • * Heal / resist nanites (if required) ...ys to apply a “shield” to themselves; either through use of PSI shields or resist nanites. Ensure your setup includes either, and that you have the necessary
    17 KB (2,791 words) - 11:40, 26 October 2023
  • * Piercing Damage – Red (255 50 35 255) ** Crahn Heat Resist Booster 3 TL 95 : 86.688 -> 43.34;
    173 KB (26,640 words) - 21:28, 21 December 2018