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Difference between revisions of "Synaptic Impairment"
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* Being killed and having to Genrep (42% SI) | * Being killed and having to Genrep (42% SI) | ||
− | * Genrepping to a location (19% SI). However there is an exception to this rule. If your [[Clan|clan]] owns the [[Op|op | + | * Genrepping to a location (19% SI). However there is an exception to this rule. If your [[Clan|clan]] owns the [[Op|op]], you do not get any synaptic impairment. |
* If you are a [[Rigger]], and your drone is destroyed in combat, you got a small amount of Synaptic Impairment. (4% SI) | * If you are a [[Rigger]], and your drone is destroyed in combat, you got a small amount of Synaptic Impairment. (4% SI) | ||
Revision as of 11:42, 6 May 2009
Synaptic Impairment is what a runner suffers from after having a major shock to the runner's body. (Such as dying or using the Genrep).
The runner's current Synaptic Impairment can be viewed on the Skills window (F5)
Synaptic impairment is frequently abbreviated to SI by runners.
You can get synaptic impairment in the following ways. The amount of synaptic impairment varies depending on the actions committed by the runner, such as:-
- Being killed and having to Genrep (42% SI)
- Genrepping to a location (19% SI). However there is an exception to this rule. If your clan owns the op, you do not get any synaptic impairment.
- If you are a Rigger, and your drone is destroyed in combat, you got a small amount of Synaptic Impairment. (4% SI)
The effects of synaptic impairment can stack up to a maximum of 100%
Effects
When a runner suffers from synaptic impairment, all the runner's skills are reduced by the % amount of synaptic impairment. So if you have 32 Constitution, and you have 42% Synaptic impairment, your constitution skill will be 18.
The reduced skills will effet the runner's ability to use equipment, even to a point that he may not be able to use an item until the synaptic impairment has worn off.
Runners can get rid of synaptic impairment, by waiting a short amount of time. Synaptic impairment wears off at a rate of 2% every 15 seconds.