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Difference between revisions of "Gaia Mine"
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[[Image:gaya1.png|thumb|300px|Map of Mining Facility 1]] | [[Image:gaya1.png|thumb|300px|Map of Mining Facility 1]] | ||
− | Entrance via [[F 13]] is recommended, because the room with the [[Malfunctioning S.T.O.R.M Unit]] is the "boss room" of Mining Facility 1. | + | Entrance via [[F 13]] is recommended, because the room with the [[Malfunctioning S.T.O.R.M Unit]] is the "boss room" of Mining Facility 1. The reset position is at the exit to [[F 13]], which may be useful for returning out without passing by all the CopBots after an area reset. |
TODO expand | TODO expand | ||
+ | |||
+ | TODO jump bug at top of last/frist shaft at exit to F 13? | ||
=== Mining Facility 2 === | === Mining Facility 2 === |
Revision as of 00:24, 20 January 2016
Please Expand this article | |
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Gaia Mine is a three-part dungeon in the Wastelands. Below it, the Regan Laboratory can be found. It is recommendable after mastering the Regants Legacy dungeon, as in for example progressing through the Regant's legacy mission.
Entrances
Mining Facility 1
Entrance via F 13 is recommended, because the room with the Malfunctioning S.T.O.R.M Unit is the "boss room" of Mining Facility 1. The reset position is at the exit to F 13, which may be useful for returning out without passing by all the CopBots after an area reset.
TODO expand
TODO jump bug at top of last/frist shaft at exit to F 13?
Mining Facility 2
Mining Facility 2 is a sub-level of Mining Facility 1. The entrance to Mining Facility 2 is guarded by 1 or 2 CopBots, but they can be run by quickly into the door = the area change-over. The area contains a several more CopBots and ore extraction terminals number 1 to 8, needed at least for the Regant's legacy mission. The reset position is at the area sync to MF 1, which may be useful for returning out without passing by all the CopBots after an area reset.
The map to the right shows the map of MF2. The area change-over / sync is in the top left green dot. The red numbers are the ore extraction terminals. The room with terminals 1 and 8 contains water in the center.
If you follow the other path, you see a metal walkway and down a ladder (the \ in the map). In this room with terminals 3, 4, 5 and 7 you also find a shaft / pit with a platform and ladder going down, again shown by a \ in the map. The bottom is covered with shallow water, so beware with drones; another CopBot will wait down there.
Follow the tunnel; a short part is under water. Around the next turn, there starts a large room with terminals 2 and 6. This room contains a group of about 5 more CopBots and the Tacholytium Titan Warbot (TODO is it really called Titan Warbot in-game? usually, it is the other way around, Warbot Titan), which is needed for a mission. The naming "Warbot Titan" is not to be taken seriously, because it is only level 40/40 and also not larger than the CopBots - but killing it may prove difficult as the CopBots surrounding it are of much higher level, see the mob list below. TODO does it need to be hacked?
This large room also contains a large drilling machine and a small lighted building with two levels. Inside, there may be a few more CopBots hiding behind large crates. On the upper level of the building is the entrance to the Regant Laboratory (called laboratory facility - sewersystem entrance in-game), which is also part of the Regant Industries Genotoxic Suit Mission.
Mining Facility 3
The Gaia Mine 3 / Mining Facility 3 in H 13 is the smallest of all. It consists of just a single level, which contains an outer ring, an inner ring and a storage room with a hackable supply box in the center. It contains no mobs at all.
Nearest GenReps
- Cycrow Lab - clostest to F 13
- Canyon Reloading Point
- Tezla Factory
Mobs
Ranks 72-100.
- CopBot Defector 72/72
- CopBot Renegade 80/80
- Crazed CopBot 92/92
- Berserk CopBot 100/100
- one Malfunctioning S.T.O.R.M Unit 120/120 = boss (see map)
- one Tacholytium Titan Warbot
The area contains many doors. Because these CopBots cannot open doors, you can use that to your advantage and separate them out one by one using doors. Also, the CopBot AI switches from offensive - running toward you, pushing you back - to defensive; in defensive mode, you can push them into a corner so that they have to stay in place and targeting them is easier. Also, when the CopBot AI is in defensive resp. retreat mode, you can run around it and thus make it retreat in the direction you want it to - keeping it away and separated from the next CopBot. CopBots tend to hide in corners and in cover, so watch your step.
For droners, FC-1000 or PLC-1000 can be recommended; FA-1000 usually miss too much with the dodging CopBots.
NPCs
- TODO