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Difference between revisions of "Pathfinder Missions"

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* Interrogate the prisoner about how to decrypt the Intel.
 
* Interrogate the prisoner about how to decrypt the Intel.
 
* Return to the Pathfinder Wasteland Commander in J-05 with results of your interrogation.
 
* Return to the Pathfinder Wasteland Commander in J-05 with results of your interrogation.
  |Tipcontent = {{Tipline|extra=Dead Drop|Content=There are 6 Mutant Dead Drop containers scattered around the barracks area, plus additional ones spread farther throughout the zone. They take about 30 minutes to refresh their contents. They may only spawn a random piece of wood or other junk. Empty the contents or else it won't refresh!}}
+
  |Tipcontent = {{Tipline|extra=Dead Drop|Content=There are 10+ Mutant Dead Drop containers scattered around the barracks area, plus additional ones spread farther throughout the zone. They take about 30 minutes to refresh their contents. They may only spawn a random piece of wood or other junk. Empty the contents or else it won't refresh!}}
 
  {{Tipline|extra=Interrogation|Content=You can bribe the Mutant Prisoner to decrypt the Intel detailing an impending attack on the J-05 base. You will be compensated when you turn the mission in.}}
 
  {{Tipline|extra=Interrogation|Content=You can bribe the Mutant Prisoner to decrypt the Intel detailing an impending attack on the J-05 base. You will be compensated when you turn the mission in.}}
 
  |Reward = * 30,000 NC credits if convinced the Mutant Prisoner to decrypt the data
 
  |Reward = * 30,000 NC credits if convinced the Mutant Prisoner to decrypt the data

Revision as of 13:00, 18 September 2022

The CityMerc Pathfinders need your help! Pathfinder recruiters near the entrance to each major hub will direct runners to the numerous Pathfinder bases, starting with J-05 and Crest Village in C-05.

Pathfinder bases are ranked by danger-level:

Currently only the two Green-band missions have been implemented.

Green-band missions (Grassland)

Runners can complete either the Grassland (C-08) or Wasteland (J-05) assignments first. After completing both sets, runners will be directed to the Orange-band swamp base in F-04, but this next mission is not yet implemented.

Mission 1 - Grassland Assignments (1/2) - Required Rank:/41

The Pathfinders want you to scout A09 for a destroyed Copbot and collect its memory bank to return to them.
Mission Time: 3 Days
Crest Village.jpg

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Crest Village

  • Speak to Pathfinder Grassland Commander in the south-most building of Crest Village in C-08 to begin the mission.
  • Find the Copbot dump site southeast of the Neocron entrance in A-09.
  • As you approach the dead Copbots, a tooltip will pop up, directing you to follow the footprints and debris leading away.
  • Follow the trail northeast to find a body and Chaincraft.
  • Follow the burning scrap east into A-10 to find the Copbot Corpse.
  • Download the memory bank and return to the Pathfinder Grassland Commander in C-08.

Mission Rewards


Mission 2 - Grassland Assignments (2/2)

The Pathfinders want you to eliminate 1 Miles Sanchez and 20 Outcast Soldier!
Mission Time: 3 Days
  • Speak to Pathfinder Grassland Commander in J-05 to begin the mission.
  • Find Miles Sanchez and eliminate him, as well as 20 Outcast Soldiers.
  • Return to the Pathfinder Grassland Commander.


Mission Rewards


Green-band missions (Wasteland)

Mission 1 - Wasteland Assignments (1/2) - Required Rank:/45

The Pathfinders want you to intercept a mutant dead drop in I06 and deliver the contents back to J05.
Mission Time: 3 Days
PathfinderWastelandOutpost.jpg

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Pathfinder Wasteland Outpost

DeadDropBarracks.jpg

Magnify-clip.png

Destroyed barracks

MutantDeadDrop.jpg

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Mutant Dead Drop container

  • Speak to Pathfinder Wasteland Commander in J-05 to begin the mission.
  • Go to the destroyed barracks in I-06 to intercept a mutant dead drop.
  • Return with the Mutant Encrypted Intel to Pathfinder Wasteland Commander.
  • Take the Intel to the Pathfinder base in K-01.
  • Interrogate the prisoner about how to decrypt the Intel.
  • Return to the Pathfinder Wasteland Commander in J-05 with results of your interrogation.


Mission Rewards


Mission 2 - Wasteland Assignments (2/2)

Mission Time: 3 Days
  • Speak to Pathfinder Wasteland Commander in J-05 to begin the mission.
  • Talk to the Pathfinder Intelligence Officer outside to prepare for the Mutant attack.
  • Speak with the Officer each time between waves.
  • Return to the Pathfinder Wasteland Commander after the final attack.

Mission Rewards


Orange-band missions (Swampland)

After completing both sets of Green-band missions, runners will be directed to the Pathfinder Swampland Commander in F-04, but this mission has not been implemented yet.