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Difference between revisions of "Mad Copbot"

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Mad copbots were once part of [[Cityadmin]]'s polic force, the [[Copbot|Copbot's]]. Each year several of [[Reeza]]'s [[Copbot]]s disapear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram them for covert operations within [[Neocron]]. However the copbot AI often resist this reprogramming and the units will become maddened and will wander the wastelands atacking runners at sight.
 
Mad copbots were once part of [[Cityadmin]]'s polic force, the [[Copbot|Copbot's]]. Each year several of [[Reeza]]'s [[Copbot]]s disapear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram them for covert operations within [[Neocron]]. However the copbot AI often resist this reprogramming and the units will become maddened and will wander the wastelands atacking runners at sight.
  
Other reasons for copbot madness are due to AI malfunctions especially in the friend/foe recognition. Usually such defect units will be disabled and reprogrammed or recycled. However in rare cases the unit may sucefully escape through the outzone sectors and into the wastelands.
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Other reasons for copbot madness are due to AI malfunctions especially in the friend/foe recognition. Usually such defect units will be disabled and reprogrammed or recycled. However in rare cases the unit may sucessfully escape through the outzone sectors and into the wastelands.
  
 
== Gameplay ==
 
== Gameplay ==

Revision as of 23:01, 14 November 2006

A mad copbot in J01

Lore

Mad copbots were once part of Cityadmin's polic force, the Copbot's. Each year several of Reeza's Copbots disapear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram them for covert operations within Neocron. However the copbot AI often resist this reprogramming and the units will become maddened and will wander the wastelands atacking runners at sight.

Other reasons for copbot madness are due to AI malfunctions especially in the friend/foe recognition. Usually such defect units will be disabled and reprogrammed or recycled. However in rare cases the unit may sucessfully escape through the outzone sectors and into the wastelands.

Gameplay

The Mad Copbot's can be found in the areas surrounding Military Base, specifically J01, J02 and J03. They are mid level mobs, which can be defeated by a fairly competent runner, however, do not underestimate them if they are in groups.

They are equipped with Gatling Pistols, which do Force and Piercing damage.