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Difference between revisions of "Synaptic Impairment"
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Runners can get rid of synaptic impairment, by waiting a short amount of time. Synaptic impairment wears off at a rate of 2% every 15 seconds. | Runners can get rid of synaptic impairment, by waiting a short amount of time. Synaptic impairment wears off at a rate of 2% every 15 seconds. | ||
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Revision as of 20:13, 10 July 2008
Synaptic Impairment is what a runner suffers from after having a major shock to the runner's body. (Such as dying or using the Genrep).
The runner's current Synaptic Impairment can be viewed on the Skills window (F5)
Synaptic impairment is frequently abbreviated to SI by runners.
You can get synaptic impairment in the following ways. The amount of synaptic impairment varies depending on the actions committed by the runne, such as.
- Being killed and having to Genrep (42% SI)
- Genrepping to a location (19% SI). However there is an exception to this rule. If your clan owns the [[Op|op[[, you do not get any synaptic impairment.
- If you are a Rigger, and your drone is destroyed in combat, you got a small amount of Synaptic Impairment. (4% SI)
The effects of synaptic impairment can stack up to a maximum of 100%
Effects
When a runner suffers from synaptic impairment, all the runner's skills are reduced by the % amount of synaptic impairment. So if you have 100 in rifle combat, and you have 10% Synaptic impairment, your rifle combat is only 90.
The reduced skills will effet the runner's ability to use equipment, even to a point that he may not be able to use an item.
Runners can get rid of synaptic impairment, by waiting a short amount of time. Synaptic impairment wears off at a rate of 2% every 15 seconds.