Difference between revisions of "Mad Copbot"
Sean Denton (talk | contribs) m |
|||
Line 2: | Line 2: | ||
| name = Mad Copbot | | name = Mad Copbot | ||
| image = mob_mad_copbot.jpg | | image = mob_mad_copbot.jpg | ||
− | | level = | + | | level = 48 |
| type = * | | type = * | ||
| faction = combat | | faction = combat |
Latest revision as of 20:23, 1 May 2023
Mad Copbot
| |
---|---|
Race | Mechanical (Rogue) |
Level | 48 *
|
Damage types | |
Location |
Lore
Mad copbots were once part of Cityadmin's police force, the Copbots. Each year several of Lioon Reza's Copbots disappear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram them for covert operations within Neocron. However the copbot AI often resist this reprogramming and the units will become maddened and will wander the wastelands attacking runners at sight.
Other reasons for copbot madness are due to AI malfunctions especially in the friend/foe recognition. Usually such defect units will be disabled and reprogrammed or recycled. However in rare cases the unit may successfully escape through the Outzone sectors and into the wastelands.
Gameplay
The Mad Copbot's can be found in the areas surrounding Military Base, specifically J 01, J 02 and J 03. They are mid level mobs, which can be defeated by a fairly competent runner, however, do not underestimate them if they are in groups.
They are equipped with Gatling Pistols, which do Force and Piercing damage.