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Difference between revisions of "Psi effects"
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+ | [[Image:Psi_effects.png|thumb|Typical psionic effects acting on a [[PPU]]]] | ||
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+ | The effects which can show up in the bottom right of the [[RPOS]] next to the [[quickbelt]] and above the runners [[health]] bar, these effects can either be positive, negative or consist of general information. Negative effects are usually accompanied with a stacking number to show how many of these "[[stacks]]" a runner has active on them. | ||
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+ | Generally negative stacks can be cleared either by using [[drugs]] tailored to the removal of the damage type, or using psionic spells to remove them. Stacks cause damage over time (DoT) and are very important in Player vs. Player in the Neocron world. Next to any effects which are based on a timer is a bar indicating how long there is remaining to the effect, this could be the length of a drug, time before the psionic spell disipates, or the time left that the runner is recieving the damage from the effect. | ||
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+ | {{Clear}} | ||
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[[Image:Positives.png|thumb|left|Positive effects which can be shown on the [[RPOS]]]] | [[Image:Positives.png|thumb|left|Positive effects which can be shown on the [[RPOS]]]] | ||
==Positives== | ==Positives== |
Revision as of 16:32, 2 August 2008
The effects which can show up in the bottom right of the RPOS next to the quickbelt and above the runners health bar, these effects can either be positive, negative or consist of general information. Negative effects are usually accompanied with a stacking number to show how many of these "stacks" a runner has active on them.
Generally negative stacks can be cleared either by using drugs tailored to the removal of the damage type, or using psionic spells to remove them. Stacks cause damage over time (DoT) and are very important in Player vs. Player in the Neocron world. Next to any effects which are based on a timer is a bar indicating how long there is remaining to the effect, this could be the length of a drug, time before the psionic spell disipates, or the time left that the runner is recieving the damage from the effect.
Positives
- Bonus
- Construction
- Intoxication
- Psi Manipulation
Negatives
- Burning
- Contamination
- Electric Shock
- High Voltage
- Poisoning
- Radiation Injury