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Difference between revisions of "Pathfinder Missions"
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= Orange-band missions (Swampland) = | = Orange-band missions (Swampland) = | ||
− | After completing both sets of Green-band missions, runners will be directed to the Pathfinder | + | After completing both sets of Green-band missions, runners will be directed to the Pathfinder Swamp Commander in [[F 04|F-04]]. |
Before you start buy 4 of the following drugs, for example in [[Crest Village]]: | Before you start buy 4 of the following drugs, for example in [[Crest Village]]: | ||
*[https://db.techhaven.org/de/show-item/antidote Antidote] | *[https://db.techhaven.org/de/show-item/antidote Antidote] | ||
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{{mission | {{mission | ||
|Number = 1 | |Number = 1 | ||
− | |Title= | + | |Title=Swampland Assignments (1/2) |
|Rank = (Complete C08 and J05 first) | |Rank = (Complete C08 and J05 first) | ||
|Top = The Pathfinders want you to meet a swamp shaman (located in [[G 03]]) who is willing to help. | |Top = The Pathfinders want you to meet a swamp shaman (located in [[G 03]]) who is willing to help. | ||
Line 124: | Line 124: | ||
|Image_2 = | |Image_2 = | ||
|Image_3 = | |Image_3 = | ||
− | |Content = * Speak to Pathfinder | + | |Content = * Speak to Pathfinder Swamp Commander in [[F 04|F-04]] to begin the mission. |
* Go to the western part of [[G 03]] and speak to the swamp shaman. | * Go to the western part of [[G 03]] and speak to the swamp shaman. | ||
* The young shaman gives you one of four different drugs and wants you to get 4 more of each. | * The young shaman gives you one of four different drugs and wants you to get 4 more of each. | ||
Line 137: | Line 137: | ||
** [[Psi Monk]]: ?? XP in [[Psychic power]] | ** [[Psi Monk]]: ?? XP in [[Psychic power]] | ||
}} | }} | ||
+ | |||
+ | |||
+ | {{mission | ||
+ | |Number = 2 | ||
+ | |Title=Swampland Assignments (2/2) | ||
+ | |Rank = (Complete C08 and J05 first) | ||
+ | |Top = The Pathfinders want you to kill some inhabitants of the Swamplands while waiting on the antidote. | ||
+ | |Time = 3 Days | ||
+ | |Image_1 = | ||
+ | |Image_2 = | ||
+ | |Image_3 = | ||
+ | |Content = * Speak to Pathfinder Swamp Commander in [[F 04|F-04]] to begin the mission. He wants you to kill 6 of each: | ||
+ | * [[Swamp Warrior]] | ||
+ | * [[Herbalis Natura Carnivoris]] | ||
+ | * [[Swamp Shaman]] | ||
+ | * Return to the Pathfinder Commander in [[F 04]]. | ||
+ | |||
+ | * Reward: ?? NC | ||
+ | * XP depending on class | ||
+ | ** [[Private Eye]]: ?? XP in [[Dexterity]] | ||
+ | ** [[Spy]]: ?? XP in [[Dexterity]] | ||
+ | ** [[Tank]]: ??0 XP in [[Strength]] | ||
+ | ** [[Psi Monk]]: ?? XP in [[Psychic power]] | ||
+ | }} | ||
+ | |||
[[Category:Missions]] | [[Category:Missions]] |
Revision as of 19:42, 20 May 2023
The CityMerc Pathfinders need your help! Pathfinder recruiters near the entrance to each major hub will direct runners to the numerous Pathfinder bases, starting with J-05 and Crest Village in C-05.
Pathfinder bases are ranked by danger-level:
- Green-band: C-08 (Crest Village) and J-05.
- Orange-band: F-04, H-08, J-10 (El Farid), and E-12 (Catlock Bay).
- Red-band: K-15 (Escador Oasis) and H-12.
Currently only the two Green-band missions have been implemented.
Green-band missions (Grassland)
Runners can complete either the Grassland (C-08) or Wasteland (J-05) assignments first. After completing both sets, runners will be directed to the Orange-band swamp base in F-04 which is where the missions become sequential.
Mission 1 - Grassland Assignments (1/2) - Required Rank:/41
The Pathfinders want you to scout A09 for a destroyed Copbot and collect its memory bank to return to them.
Mission Time: 3 Days
|
Mission Rewards
- 20,000 NC credits
- XP depending on class
- Private Eye: 600,000 XP in Dexterity
- Spy: 2,000,000 XP in Dexterity
- Tank: 2,000,000 XP in Strength
- Psi Monk: 2,000,000 XP in Psychic power
Mission 2 - Grassland Assignments (2/2)
The Pathfinders want you to eliminate 1 Miles Sanchez and 20 Outcast Soldier!
Mission Time: 3 Days
|
|
Mission Rewards
- 30,000 NC credits
- XP depending on class
- Private Eye: 180,000 XP in Constitution
- Spy: 2,000,000 XP in Intelligence
- Tank: 2,000,000 XP in Constitution
- Psi Monk: 2,000,000 XP in Intelligence
- Choice of item
- Melee weapon Tangent High-Voltage Shocker
- Heavy combat weapon Plasma Cannon
- Pistol weapon Fusion Pistol
- Rifle weapon Plasma Rifle
- Drone HEW Missile Assault Drone MR-3
- Passive PSI module Crahn Blessed Creature Focus CAG 3
- Aggressive PSI module Crahn Blessed Toxic Beam
Green-band missions (Wasteland)
Mission 1 - Wasteland Assignments (1/2) - Required Rank:/45
The Pathfinders want you to intercept a mutant dead drop in I06 and deliver the contents back to J05.
Mission Time: 3 Days
|
|
Mission Rewards
- 30,000 NC credits if convinced the Mutant Prisoner to decrypt the data
- XP depending on class
- Private Eye: 600,000 XP in Dexterity
- Spy: 2,000,000 XP in Dexterity
- Tank: 2,000,000 XP in Strength
- Psi Monk: 2,000,000 XP in Psychic power
Mission 2 - Wasteland Assignments (2/2)
Mission Time: 3 Days
|
Mission Rewards
- 30,000 NC credits
- XP depending on class
- Private Eye: 180,000 XP in Constitution
- Spy: 2,000,000 XP in Intelligence
- Tank: 2,000,000 XP in Constitution
- Psi Monk: 2,000,000 XP in Intelligence
- Choice of item
- Melee weapon Tangent High-Voltage Shocker or Long Laserblade
- Heavy combat weapon Ryker 'Vulcano' Grenade Launcher
- Pistol weapon RayGun pistol
- Rifle weapon R-AS331 Raygun
- Drone HEW Raygun Battle Drone RG-3
- Passive PSI module Crahn Holy Damageboost
- Aggressive PSI module Crahn Holy Fireball
Orange-band missions (Swampland)
After completing both sets of Green-band missions, runners will be directed to the Pathfinder Swamp Commander in F-04. Before you start buy 4 of the following drugs, for example in Crest Village:
Mission 1 - Swampland Assignments (1/2) - Required Rank:(Complete C08 and J05 first)
The Pathfinders want you to meet a swamp shaman (located in G 03) who is willing to help.
Mission Time: 3 Days
|
Mission 2 - Swampland Assignments (2/2) - Required Rank:(Complete C08 and J05 first)
The Pathfinders want you to kill some inhabitants of the Swamplands while waiting on the antidote.
Mission Time: 3 Days
|