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Difference between revisions of "Psychic power"
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[[Psychic power]] (PSI) is one of five [[:Category:Main Skills|main skills]] available to players. | [[Psychic power]] (PSI) is one of five [[:Category:Main Skills|main skills]] available to players. | ||
− | Monks would be lost without their Psychic power, without it they wouldnt be able to use their [[APU]] or [[PPU]] [[Psi modules]]. There is only a class that can get to 100 PSI; the [[monks|Monk]] | + | Monks would be lost without their Psychic power, without it they wouldnt be able to use their [[Inquisitor|APU]] or [[Field Medic|PPU]] [[Psi modules]]. There is only a class that can get to 100 PSI; the [[monks|Monk]] |
[[Spies]] have a PSI cap of 20, [[Private_Eye|Private Eyes]] 35. [[gentank|Tanks]] cannot level up in PSI. | [[Spies]] have a PSI cap of 20, [[Private_Eye|Private Eyes]] 35. [[gentank|Tanks]] cannot level up in PSI. |
Revision as of 12:49, 5 August 2009
Psychic power (PSI) is one of five main skills available to players.
Monks would be lost without their Psychic power, without it they wouldnt be able to use their APU or PPU Psi modules. There is only a class that can get to 100 PSI; the Monk
Spies have a PSI cap of 20, Private Eyes 35. Tanks cannot level up in PSI.
Skills
PSI is split into 5 sub skills: