Latest Neocron News and Information

  • New test server patch #564 has been released to Vedeena

Talk:Doy tunnels

From Neocron Wiki
Revision as of 11:23, 25 June 2008 by Biglines (talk | contribs)
Jump to: navigation, search

http://neocron.jafc.de/showthread.php?t=135583 << maybe this is a good thing to add? --Biglines 01:39, 23 June 2008 (BST)

I would like to hear from the admins whether I can add this to the wiki, and how I should go about this, as it was created by other people, but published on the official forums.

I've been through a lot of these tunnels and they were correct, haven't checked them all but I don't think they changed. --Biglines 00:38, 24 June 2008 (BST)

Yeh, as far as I know all the tunnels haven't been changed for ages. Most if not all of that information in that post is still good. Maybee see if we could get the author's permision to use the info here and add/extend it. --Reaction 01:57, 24 June 2008 (BST)

I am happy for these to be used, I am sure Pantho wont mind, however I dont think they stand up to the quality we would expect, and so probably we would want to redo them at some point! δρDelphi (t)(c) 10:33, 24 June 2008 (BST)

Should we do them one tunnel at a time? Like Tunnel A, that way they can be fully integrated in the mapping project? --Biglines 11:04, 24 June 2008 (BST)

Actually the tunnel maps were originally part of the old SXR resource site, and FN said "feel free to copy" so using them shouldn't be an issue. The THN has copies somewhere.

There is a better map about, here is a link to it.

http://www.cyberdyne-sky.net/download/projekt_dto/dto.png

A recent thread on the forums. [http://forum.neocron.com/showthread.php?t=142249 http://forum.neocron.com/showthread.php?t=142249

Maybe we could use the Cyberdyne map for the Doy tunnels page. I can't see a problem using it if we ask them nicely. (I know Cyberdyne have borrowed a few graphics from the THN for their site!)

As for individual Tunnel maps, I say yes. I do think the mobs are the same in each level of tunnel, it's still worth allow doing each tunnel to be sure. (Love to see a mapping team in the tunnels!) And besides there is a dead NPC in one of the tunnels. ] --Brammers 13:41, 24 June 2008 (BST)

If we can do it, lets make it part of the mapping project - so you click on a hotspot for the tunnel within the sector which takes you to the page lets say Tunnel A which then has an image the same size as the map images in the same position, this then will link off to the tunnels it is connected too, with all the information about the sector! And I am up for a mapping team once KK lower the prices and I have some free time :) --δρDelphi (t)(c) 14:10, 24 June 2008 (BST)

@ brammers, as for using the cyberdyne map for the Doy Tunnels page, that map looks really bad, I'll see if i can make a proper looking one once I've finished all individual maps, which is going quite well atm because there are only two main themes with variations of maps... --Biglines 17:48, 24 June 2008 (BST)

Ahh ok, well I heard back from Cyderdyne, and they gave the ok to the wiki to use it, so using that map is an option available. If you are happy in producing your own version, feel free. --Brammers 12:12, 25 June 2008 (BST)

Not at the moment, the rest of the maps was already way too much work, i'm gonna finish the wasteland maps now and then I'm going to take a break from the wiki ;) so feel free to add that for overview in the mean time --Biglines 12:23, 25 June 2008 (BST)