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Difference between revisions of "Mad Copbot"

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[[Image:mob_mad_copbot.jpg|thumb|200px|A mad copbot in J01]]
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{{npcbox
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| name = Mad Copbot
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| image = mob_mad_copbot.jpg
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| level = 48
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| type = *
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| faction = combat
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| race = Mechanical
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<!-- | health = 20,000 -->
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<!-- | money= 5,794 nc -->
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| creature = Rogue
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<!-- | loot = [[Tech Part]] -->
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| location = [[Military Base]] {{n!}} [[Wastelands]]
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| damage_1 = force
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| damage_2 = piercing
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<!-- | armour_1 = [[piercing]]
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| armour_2 = [[force]] -->
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}}
  
 
== Lore ==
 
== Lore ==
  
Mad copbots were once part of [[Cityadmin]]'s polic force, the [[Copbot|Copbot's]]. Each year several of [[Reeza]]'s [[Copbot]]s disapear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram them for covert operations within [[Neocron]]. However the copbot AI often resist this reprogramming and the units will become maddened and will wander the wastelands atacking runners at sight.
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Mad copbots were once part of [[Cityadmin]]'s police force, the [[Copbot]]s. Each year several of [[Lioon Reza]]'s [[Copbot]]s disappear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram them for covert operations within [[Neocron]]. However the copbot AI often resist this reprogramming and the units will become maddened and will wander the wastelands attacking runners at sight.
  
Other reasons for copbot madness are due to AI malfunctions especially in the friend/foe recognition. Usually such defect units will be disabled and reprogrammed or recycled. However in rare cases the unit may sucessfully escape through the outzone sectors and into the wastelands.
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Other reasons for copbot madness are due to AI malfunctions especially in the friend/foe recognition. Usually such defect units will be disabled and reprogrammed or recycled. However in rare cases the unit may successfully escape through the Outzone sectors and into the wastelands.
  
 
== Gameplay ==
 
== Gameplay ==
  
The '''Mad Copbot's''' can be found in the areas surrounding [[Military Base]], specifically J01, J02 and J03. They are mid level mobs, which can be defeated by a fairly competent runner, however, do not underestimate them if they are in groups.
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The '''Mad Copbot's''' can be found in the areas surrounding [[Military Base]], specifically [[J 01]], [[J 02]] and [[J 03]]. They are mid level [[mobs]], which can be defeated by a fairly competent [[runner]], however, do not underestimate them if they are in groups.
  
 
They are equipped with [[Gatling Pistol|Gatling Pistols]], which do [[Force]] and [[Piercing]] damage.
 
They are equipped with [[Gatling Pistol|Gatling Pistols]], which do [[Force]] and [[Piercing]] damage.

Latest revision as of 20:23, 1 May 2023

Combat 32.png
Mad Copbot
Image of Mad Copbot
Race Mechanical (Rogue)
Level
48 *
Damage types

force Damage
piercing Damage

Location

Lore

Mad copbots were once part of Cityadmin's police force, the Copbots. Each year several of Lioon Reza's Copbots disappear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram them for covert operations within Neocron. However the copbot AI often resist this reprogramming and the units will become maddened and will wander the wastelands attacking runners at sight.

Other reasons for copbot madness are due to AI malfunctions especially in the friend/foe recognition. Usually such defect units will be disabled and reprogrammed or recycled. However in rare cases the unit may successfully escape through the Outzone sectors and into the wastelands.

Gameplay

The Mad Copbot's can be found in the areas surrounding Military Base, specifically J 01, J 02 and J 03. They are mid level mobs, which can be defeated by a fairly competent runner, however, do not underestimate them if they are in groups.

They are equipped with Gatling Pistols, which do Force and Piercing damage.