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Difference between revisions of "Pathfinder Missions"

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* Interrogate the prisoner about how to decrypt the Intel.
 
* Interrogate the prisoner about how to decrypt the Intel.
 
* Return to the Pathfinder Wasteland Commander in J-05 with results of your interrogation.
 
* Return to the Pathfinder Wasteland Commander in J-05 with results of your interrogation.
  |Tipcontent = {{Tipline|extra=Dead Drop|Content=There are 6 Mutant Dead Drop containers scattered around the barracks area, plus additional ones spread farther throughout the zone. They take about 30 minutes to refresh their contents. They may only spawn a random piece of wood or other junk. Empty the contents or else it won't refresh!}}
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  |Tipcontent = {{Tipline|extra=Dead Drop|Content=There are at least 10 Mutant Dead Drop containers scattered around the barracks area, plus additional ones spread farther throughout the zone. They take about 30 minutes to refresh their contents. They may only spawn a random piece of wood or other junk. Empty the contents or else it won't refresh!}}
 
  {{Tipline|extra=Interrogation|Content=You can bribe the Mutant Prisoner to decrypt the Intel detailing an impending attack on the J-05 base. You will be compensated when you turn the mission in.}}
 
  {{Tipline|extra=Interrogation|Content=You can bribe the Mutant Prisoner to decrypt the Intel detailing an impending attack on the J-05 base. You will be compensated when you turn the mission in.}}
 
  |Reward = * 30,000 NC credits if convinced the Mutant Prisoner to decrypt the data
 
  |Reward = * 30,000 NC credits if convinced the Mutant Prisoner to decrypt the data

Revision as of 09:36, 9 June 2022

The CityMerc Pathfinders need your help! Pathfinder recruiters near the entrance to each major hub will direct runners to the numerous Pathfinder bases, starting with J-05 and Crest Village in C-05.

Pathfinder bases are ranked by danger-level:

Currently only the two Green-band missions have been implemented.

Green-band missions (Grassland)

Runners can complete either the Grassland (C-08) or Wasteland (J-05) assignments first. After completing both sets, runners will be directed to the Orange-band swamp base in F-04, but this next mission is not yet implemented.

Mission 1 - Grassland Assignments (1/2) - Required Rank:/41

The Pathfinders want you to scout A09 for a destroyed Copbot and collect its memory bank to return to them.
Mission Time: 3 Days
Crest Village.jpg

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Crest Village

  • Speak to Pathfinder Grassland Commander in the south-most building of Crest Village in C-08 to begin the mission.
  • Find the Copbot dump site southeast of the Neocron entrance in A-09.
  • As you approach the dead Copbots, a tooltip will pop up, directing you to follow the footprints and debris leading away.
  • Follow the trail northeast to find a body and Chaincraft.
  • Follow the burning scrap east into A-10 to find the Copbot Corpse.
  • Download the memory bank and return to the Pathfinder Grassland Commander in C-08.

Mission Rewards


Mission 2 - Grassland Assignments (2/2)

The Pathfinders want you to eliminate 1 Miles Sanchez and 20 Outcast Soldier!
Mission Time: 3 Days
  • Speak to Pathfinder Grassland Commander in J-05 to begin the mission.
  • Find Miles Sanchez and eliminate him, as well as 20 Outcast Soldiers.
  • Return to the Pathfinder Grassland Commander.


Mission Rewards


Green-band missions (Wasteland)

Mission 1 - Wasteland Assignments (1/2) - Required Rank:/45

The Pathfinders want you to intercept a mutant dead drop in I06 and deliver the contents back to J05.
Mission Time: 3 Days
PathfinderWastelandOutpost.jpg

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Pathfinder Wasteland Outpost

DeadDropBarracks.jpg

Magnify-clip.png

Destroyed barracks

MutantDeadDrop.jpg

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Mutant Dead Drop container

  • Speak to Pathfinder Wasteland Commander in J-05 to begin the mission.
  • Go to the destroyed barracks in I-06 to intercept a mutant dead drop.
  • Return with the Mutant Encrypted Intel to Pathfinder Wasteland Commander.
  • Take the Intel to the Pathfinder base in K-01.
  • Interrogate the prisoner about how to decrypt the Intel.
  • Return to the Pathfinder Wasteland Commander in J-05 with results of your interrogation.


Mission Rewards


Mission 2 - Wasteland Assignments (2/2)

Mission Time: 3 Days
  • Speak to Pathfinder Wasteland Commander in J-05 to begin the mission.
  • Talk to the Pathfinder Intelligence Officer outside to prepare for the Mutant attack.
  • Speak with the Officer each time between waves.
  • Return to the Pathfinder Wasteland Commander after the final attack.

Mission Rewards


Orange-band missions (Swampland)

After completing both sets of Green-band missions, runners will be directed to the Pathfinder Swampland Commander in F-04, but this mission has not been implemented yet.