Latest Neocron News and Information

  • New test server patch #545 has been released to Vedeena

Difference between revisions of "Talk:Doy tunnels"

From Neocron Wiki
Jump to: navigation, search
m
Line 10: Line 10:
  
 
Should we do them one tunnel at a time? Like [[Tunnel A]], that way they can be fully integrated in the [[map]]ping project? --[[User:Biglines|Biglines]] 11:04, 24 June 2008 (BST)
 
Should we do them one tunnel at a time? Like [[Tunnel A]], that way they can be fully integrated in the [[map]]ping project? --[[User:Biglines|Biglines]] 11:04, 24 June 2008 (BST)
 +
 +
Actually the tunnel maps were originally part of the old SXR resource site, and FN said "feel free to copy" so using them shouldn't be an issue. The THN has copies somewhere.
 +
 +
There is a better map about, here is a link to it.
 +
 +
[http://www.cyberdyne-sky.net/download/projekt_dto/dto.png http://www.cyberdyne-sky.net/download/projekt_dto/dto.png]
 +
 +
A recent thread on the forums. [http://forum.neocron.com/showthread.php?t=142249 http://forum.neocron.com/showthread.php?t=142249
 +
 +
Maybe we could use the Cyberdyne map for the [[Doy tunnels]] page. I can't see a problem using it if we ask them nicely. (I know Cyberdyne have borrowed a few graphics from the THN for their site!)
 +
 +
As for individual Tunnel maps, I say yes. I do think the mobs are the same in each level of tunnel, it's still worth allow doing each tunnel to be sure. (Love to see a mapping team in the tunnels!) And besides there is a dead NPC in one of the tunnels.
 +
] --[[User:Brammers|Brammers]] 13:41, 24 June 2008 (BST)

Revision as of 12:41, 24 June 2008

http://neocron.jafc.de/showthread.php?t=135583 << maybe this is a good thing to add? --Biglines 01:39, 23 June 2008 (BST)

I would like to hear from the admins whether I can add this to the wiki, and how I should go about this, as it was created by other people, but published on the official forums.

I've been through a lot of these tunnels and they were correct, haven't checked them all but I don't think they changed. --Biglines 00:38, 24 June 2008 (BST)

Yeh, as far as I know all the tunnels haven't been changed for ages. Most if not all of that information in that post is still good. Maybee see if we could get the author's permision to use the info here and add/extend it. --Reaction 01:57, 24 June 2008 (BST)

I am happy for these to be used, I am sure Pantho wont mind, however I dont think they stand up to the quality we would expect, and so probably we would want to redo them at some point! δρDelphi (t)(c) 10:33, 24 June 2008 (BST)

Should we do them one tunnel at a time? Like Tunnel A, that way they can be fully integrated in the mapping project? --Biglines 11:04, 24 June 2008 (BST)

Actually the tunnel maps were originally part of the old SXR resource site, and FN said "feel free to copy" so using them shouldn't be an issue. The THN has copies somewhere.

There is a better map about, here is a link to it.

http://www.cyberdyne-sky.net/download/projekt_dto/dto.png

A recent thread on the forums. [http://forum.neocron.com/showthread.php?t=142249 http://forum.neocron.com/showthread.php?t=142249

Maybe we could use the Cyberdyne map for the Doy tunnels page. I can't see a problem using it if we ask them nicely. (I know Cyberdyne have borrowed a few graphics from the THN for their site!)

As for individual Tunnel maps, I say yes. I do think the mobs are the same in each level of tunnel, it's still worth allow doing each tunnel to be sure. (Love to see a mapping team in the tunnels!) And besides there is a dead NPC in one of the tunnels. ] --Brammers 13:41, 24 June 2008 (BST)