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PSI combat
Overview
PSI is short of Psionic. It utilizes psionic powers through amplification modules to manifest elements or manipulate targets dealing damage or mitigate damage taken. To use PSI to full extend, the user has to be Monk. Spies and Private Eyes can use only a few weak PSI modules. Tanks cannot use or level PSI at all.
PSI is broken into two categories: Aggressive Psi Use (APU) and Passive Psi Use (PPU). APU focuses on dealing damage through manifesting the element in the form of bolts or beams. Every module available to APU is meant to deal harm to opponents. PPU on the other hand has access to different support modules, healing and shielding allies from incoming damage. That also means that PPU cannot deal damage himself - only module that deal damage is Creature Focus, but it's rather unreliable.
Target
Determines if module is single target or area of effect
Cast time
Amount of casts that can be done per minute. Rate of fire on PSI works a bit differently than other weapons. The delay between casts is also included into the first cast.
Element
PSI modules cannot change their damage type, instead there is different version of each module dealing different type of damage.
Range
Maximum range from a module can be cast of 'Holy' version of the module
LoS requirement
Determines if consistent Line of Sight is required to hit
PSI cost
Cost of PSI pool per cast of 'Holy' version of the module
Glove implant
PSI modules cannot be used without PSI Glove implant installed. Every class that can use PSI starts with basic glove in the inventory, Crahn 'Novice' Gauntlet . This implant can be installed without any implant tool or gel. Members of Brotherhood of Crahn can download from their hacknet databases more advanced gloves with increased stats, like Crahn Amplifier Gauntlet CAG 1 . They have also access to Gaya Tacholytium Gauntlet by doing their faction epic run.
Reticle influence
The reticle dictates the target and efficiency of the PSI modules. Damage modules will do significantly less damage with reticle open. Healing and shielding modules will be weaker with an open reticle. Support modules will be cast on the caster if there is no target on the reticle.
APU modules damage types
Damage APU modules can manifest 4 different elements to deal damage: Energy, Fire, Poison, and Frost.
- Energy deals moderate damage with fast cast speed
- Fire deals higher damage upfront and adds a weaker stack of Burning ramping more damage over time.
- Poison deals moderate damage upfront and adds a stronger stack of Poisoned ramping more damage over time
- Frost deals energy and fire damage instead of a single element.
APU modules
- Bolt module
- Ball module
- Ball blast module
- Lance module
- Barrel module
- Beam module
- Halo module
- PSI Attack module
- Antibuffs