Difference between revisions of "Fire Mobs"
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== List of Mobs == | == List of Mobs == | ||
− | * Giant Raptor 64/64 (flying) | + | * [[Raptor]] 60/60 (flying) |
− | * Terrormauler 72/72 | + | * [[Giant Raptor]] 64/64 (flying) |
− | * ... TODO | + | * [[Terrormauler]] 72/72 |
+ | * [[Terror Raptor]] 90/90 (flying) | ||
+ | * [[Hopper]] 68/68 (non-flying winged being) | ||
+ | * [[Doom Reaper]] 78/78 | ||
+ | * [[Grim Persecutor]] 110/110 | ||
+ | * [[Grim Chaser]] 120/120 | ||
+ | ... TODO | ||
== See also == | == See also == |
Latest revision as of 22:11, 28 April 2023
Generally
The term Fire Mobs usually refers to Fire Elemental monsters in the CRP region. They are a viable alternative for hunting unidentified Tech Parts aside from Warbots and Warbot Titans. They attack by casting homing fireballs that trigger a burning damage-over-time effect. Some also cast an Area-of-effect stun, which lowers the runner's movement speed. They start at rank 64 and go up to level 120/120.
Where to Hunt?
Canyon area. You can see that the area is around the volcano in the world map. These areas house a lot of Fire Mobs and are very suitable for ground-vehicle usage as well. The use of gunned vehicles is highly recommended, and the monsters do not require to be hacked for loot.
Gearing Up
Fire resist helps here a lot. Various items and buffs can boost your Fire Resist. For example, Inquisition Armors 1-4, Heat Resist Boosters 1-3 and Holy, Resist Potion: Fire and Red Dragon drug, Blessed and normal Shelter. Having roughly over 100 Fire Resist/Armor in total makes the battles noticeably easier.
List of Mobs
- Raptor 60/60 (flying)
- Giant Raptor 64/64 (flying)
- Terrormauler 72/72
- Terror Raptor 90/90 (flying)
- Hopper 68/68 (non-flying winged being)
- Doom Reaper 78/78
- Grim Persecutor 110/110
- Grim Chaser 120/120
... TODO