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Difference between revisions of "Character Setup (Build)"
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+ | |||
+ | == What is a setup == | ||
+ | Your character’s setup ''(also referred to as a build)'' comprises of multiple elements: | ||
+ | * Class | ||
+ | * [[Skills|Skill point allocation]] | ||
+ | * [[Armor]] | ||
+ | * [[Implants]] | ||
+ | * Drugs | ||
+ | * [[PSI_shields|PSI buffs]] / [[Nanite_Injectors|nanites]] | ||
+ | |||
+ | |||
+ | This information can be shared with others so they can recreate your setup and have the same characteristics are your character. This is especially important when it comes to running certain dungeons or participating in PvP, where a good setup can make the difference between victory or death. | ||
+ | |||
+ | This page is intended as a place for sharing setups created by the community. | ||
+ | |||
+ | == Tips == | ||
+ | The best way to create a setup is on the [[PTS|Public Test Server]], in order to easily create, cap, equip and test it. Use the following tips and samples builds to craft a fearsome setup to rule the Wastelands. | ||
+ | * Combat builds shouldn't invest into "primary" tradeskills such as construction, research, repair | ||
+ | * Combat builds can invest into "secondary" tradeskills such as hacking, implant or recycle. The highest points I'd suggest (including buffs) are Hacking: 115, Implant: 115, Recycle: 36 (or the highest TL of ammo you use) | ||
+ | * Start with your armour choices and try to cover as many damage types as possible | ||
+ | * Use your STR & CON resist skills to fill in the gaps | ||
+ | * For brain implants; start with 2 damage implants and 2 resist implants for a balanced setup. You can change this after field testing to suit your playstyle | ||
+ | * Bear in mind the resist percent caps of each class; ''additional resistance is wasted!'' | ||
+ | ** Monk (APU): 76% | ||
+ | ** Spy: 80% | ||
+ | ** Private Eye: 84% | ||
+ | ** Tank: 88% | ||
+ | ** Monk (PPU): 92% | ||
+ | * Aim for at least Body Health: 60+ ''(75+ if you will be using a nanite tool to heal)'' | ||
+ | * In PvP a slow character is a dead character. Period. I'd recommend at least Athletics: 60+ & Agility: 100+ | ||
+ | * Ensure you have enough Transport to carry a primary and perhaps a secondary weapon, ammo, consumables, and a little spare. [[LOM|LoM]] any extra points for extra resists | ||
+ | * Damage increases every 10 points invested into a combat skill, find at which digit it increases ''(by inspecting your weapon after each point spent)'' and ensure you don't waste points being between breakpoints. For example a common increase point is 252, 262, 272, etc | ||
+ | |||
+ | |||
+ | |||
+ | {{Tipline|extra=Character Speed||Content=A rough check for your characters speed I've seen used is whether your character can jump on the lamp posts in the middle of Plaza 1. If you can't jump on them, you're too slow.}} | ||
+ | |||
+ | == Helpful Tools == | ||
+ | * [https://neoskiller.com/ Neoskiller] | ||
+ | ** Used to quickly mock up setups in a sharable format. The setups on this page will be created using this tool. | ||
+ | * [https://db.techhaven.org/en/ THN Item DB] | ||
+ | ** Used to review items, equipment, requirements | ||
+ | |||
+ | |||
+ | == Sample Setups == | ||
+ | === [GM] Virtus’s Public PvP Starter Builds === | ||
+ | These builds were crafted to sit on par or above the "average" quality of builds I've observed. If you're build is worse than this, or if you are missing several items you need to consider that you're build is likely not effective for PvP and you will be at a major disadvantage. | ||
+ | |||
+ | The next advised steps are for you to improve upon these starter builds. Either joining a clan that can help, or switching out gear for more point efficient gear that suits your playstyle. | ||
+ | |||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ [GM] Virtus’s Public PvP Starter Builds | ||
+ | |- | ||
+ | ! Spy | ||
+ | ! Private Eye | ||
+ | ! Tank | ||
+ | ! Monk (APU) | ||
+ | ! Monk (PPU) | ||
+ | |||
+ | |- | ||
+ | | | ||
+ | * Starter Spy build that doesn't require WoC | ||
+ | * Fairly balanced between damage / resists | ||
+ | * Can be used as any combat discipline | ||
+ | * Can use v3 nanites so if self-sufficient (PPU supported will offer small advantage still though) | ||
+ | |||
+ | || | ||
+ | * Starter PE build that doesn't require WoC | ||
+ | * Damage orientated | ||
+ | * Can be used as any combat discipline | ||
+ | * Can use nanites but is dependant on PPU for max effectiveness | ||
+ | |||
+ | || | ||
+ | * Starter Tank build that doesn't require WoC | ||
+ | * Fairly balanced between damage / resists / speed | ||
+ | * Can be used as either HC / MC combat disciplines | ||
+ | * Dependant on PPU for max effectiveness | ||
+ | |||
+ | || | ||
+ | * Starter APU build, but does require WoC | ||
+ | * Damage & speed orientated | ||
+ | * Dependant on PPU for max effectiveness | ||
+ | |||
+ | || | ||
+ | * Starter PPU build, but does require WoC | ||
+ | * Damage orientated | ||
+ | * Requires PA in order to boost effectiveness of PAD & heal for the team | ||
+ | * Benefits from self-cast modifier so is self-sufficient | ||
+ | |||
+ | |||
+ | |- | ||
+ | | [[File:Public spy build.png|frameless|center|Public Spy]] | ||
+ | || [[File:Public pe build.png|frameless|center|Public PE]] | ||
+ | || [[File:Public tank build.png|frameless|center|Public Tank]] | ||
+ | || [[File:Public apu build.png|frameless|center|Public APU]] | ||
+ | || [[File:Public ppu build.png|frameless|center|Public PPU]] | ||
+ | |||
+ | |||
+ | |- | ||
+ | | [https://neoskiller.com/?character=FzqQn9gfTG3mNC0cIOej Neoskiller - Public Spy Build] | ||
+ | || [https://neoskiller.com/?character=GgpeaERPRhqEyTFSCyhV Neoskiller - Public PE Build] | ||
+ | || [https://neoskiller.com/?character=kRcLZ67ksEFpb3rA3zNw Neoskiller - Public Tank Build] | ||
+ | || [https://neoskiller.com/?character=6rLGXkCP0S1CVTg1T0l1 Neoskiller - Public APU Build] | ||
+ | || [https://neoskiller.com/?character=FxAQ2O35pK1MVft1DeoS Neoskiller - Public PPU Build] | ||
+ | |||
+ | |- | ||
+ | | Last updated: July 2023 | ||
+ | || Last updated: July 2023 | ||
+ | || Last updated: Jan 2024 | ||
+ | || Last updated: July 2023 | ||
+ | || Last updated: July 2023 | ||
+ | |} |
Latest revision as of 12:28, 13 January 2024
What is a setup
Your character’s setup (also referred to as a build) comprises of multiple elements:
- Class
- Skill point allocation
- Armor
- Implants
- Drugs
- PSI buffs / nanites
This information can be shared with others so they can recreate your setup and have the same characteristics are your character. This is especially important when it comes to running certain dungeons or participating in PvP, where a good setup can make the difference between victory or death.
This page is intended as a place for sharing setups created by the community.
Tips
The best way to create a setup is on the Public Test Server, in order to easily create, cap, equip and test it. Use the following tips and samples builds to craft a fearsome setup to rule the Wastelands.
- Combat builds shouldn't invest into "primary" tradeskills such as construction, research, repair
- Combat builds can invest into "secondary" tradeskills such as hacking, implant or recycle. The highest points I'd suggest (including buffs) are Hacking: 115, Implant: 115, Recycle: 36 (or the highest TL of ammo you use)
- Start with your armour choices and try to cover as many damage types as possible
- Use your STR & CON resist skills to fill in the gaps
- For brain implants; start with 2 damage implants and 2 resist implants for a balanced setup. You can change this after field testing to suit your playstyle
- Bear in mind the resist percent caps of each class; additional resistance is wasted!
- Monk (APU): 76%
- Spy: 80%
- Private Eye: 84%
- Tank: 88%
- Monk (PPU): 92%
- Aim for at least Body Health: 60+ (75+ if you will be using a nanite tool to heal)
- In PvP a slow character is a dead character. Period. I'd recommend at least Athletics: 60+ & Agility: 100+
- Ensure you have enough Transport to carry a primary and perhaps a secondary weapon, ammo, consumables, and a little spare. LoM any extra points for extra resists
- Damage increases every 10 points invested into a combat skill, find at which digit it increases (by inspecting your weapon after each point spent) and ensure you don't waste points being between breakpoints. For example a common increase point is 252, 262, 272, etc
Character Speed Tip: |
---|
A rough check for your characters speed I've seen used is whether your character can jump on the lamp posts in the middle of Plaza 1. If you can't jump on them, you're too slow. |
Helpful Tools
- Neoskiller
- Used to quickly mock up setups in a sharable format. The setups on this page will be created using this tool.
- THN Item DB
- Used to review items, equipment, requirements
Sample Setups
[GM] Virtus’s Public PvP Starter Builds
These builds were crafted to sit on par or above the "average" quality of builds I've observed. If you're build is worse than this, or if you are missing several items you need to consider that you're build is likely not effective for PvP and you will be at a major disadvantage.
The next advised steps are for you to improve upon these starter builds. Either joining a clan that can help, or switching out gear for more point efficient gear that suits your playstyle.
Spy | Private Eye | Tank | Monk (APU) | Monk (PPU) |
---|---|---|---|---|
|
|
|
|
|
| ||||
Neoskiller - Public Spy Build | Neoskiller - Public PE Build | Neoskiller - Public Tank Build | Neoskiller - Public APU Build | Neoskiller - Public PPU Build |
Last updated: July 2023 | Last updated: July 2023 | Last updated: Jan 2024 | Last updated: July 2023 | Last updated: July 2023 |