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Difference between revisions of "PSI combat"

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(Created page with "==Overview== PSI is short of Psionic. It utilizes psionic powers through amplification modules to manifest elements or manipulate targets dealing damage or mitigate damage tak...")
 
 
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==Overview==
 
==Overview==
PSI is short of Psionic. It utilizes psionic powers through amplification modules to manifest elements or manipulate targets dealing damage or mitigate damage taken. To use PSI to full extend, the user has to be Monk. Spies and Private Eyes can use only a few weak PSI modules. Tanks cannot use or level PSI at all.
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PSI is short of Psionic. It utilizes psionic powers through amplification modules to manifest elements or manipulate targets dealing damage or mitigate damage taken. To use PSI to full extend, the user has to be Monk. Private Eyes have access to intermediate PSI modules while Spies only to few novice ones. Tanks cannot use or level PSI at all.
  
 
PSI is broken into two categories: Aggressive Psi Use (APU) and Passive Psi Use (PPU).
 
PSI is broken into two categories: Aggressive Psi Use (APU) and Passive Psi Use (PPU).
 
APU focuses on dealing damage through manifesting the element in the form of bolts or beams. Every module available to APU is meant to deal harm to opponents. PPU on the other hand has access to different support modules, healing and shielding allies from incoming damage. That also means that PPU cannot deal damage himself - only module that deal damage is Creature Focus, but it's rather unreliable.
 
APU focuses on dealing damage through manifesting the element in the form of bolts or beams. Every module available to APU is meant to deal harm to opponents. PPU on the other hand has access to different support modules, healing and shielding allies from incoming damage. That also means that PPU cannot deal damage himself - only module that deal damage is Creature Focus, but it's rather unreliable.
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===== Target  =====
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Determines if the module is single target or area of effect
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===== Cast time =====
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Amount of casts that can be done per minute. Rate of fire on PSI works a bit differently than other weapons. The delay between casts is also included in the first cast.
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===== Element =====
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PSI modules cannot be modded to change their damage type, instead there is different version of each module dealing different type of damage.
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===== Range =====
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Maximum range from a module can be cast of 'Holy' version of the module
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===== LoS requirement =====
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Determines if a consistent Line of Sight is required to hit
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===== PSI cost =====
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Cost of PSI pool per cast of 'Holy' version of the module
  
 
== Glove implant ==
 
== Glove implant ==
PSI modules cannot be used without PSI Glove implant installed. Every class that can use PSI starts with basic glove in the inventory, {{Item_DB_Link|name=Crahn 'Novice' Gauntlet}}. This implant can be installed without any implant tool or gel. Members of [[Brotherhood of Crahn]] can download from their hacknet databases more advanced gloves with increased stats, like {{Item_DB_Link|name=Crahn Amplifier Gauntlet CAG 1}}. They have also access to {{Item_DB_Link|name=Gaya Tacholytium Gauntlet}} by doing their faction epic run.
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PSI modules cannot be used without PSI Glove implant installed. Every class that can use PSI starts with basic glove in the inventory, {{Item_DB_Link|name=Crahn 'Novice' Gauntlet}}. This implant can be installed without any implant tool or gel. Members of [[Brotherhood of Crahn]] can download from their hacknet databases more advanced gloves with increased stats, like {{Item_DB_Link|name=Crahn Amplifier Gauntlet CAG 1}}. They also have access to {{Item_DB_Link|name=Gaya Tacholytium Gauntlet}} by doing their faction epic run.
  
 
== Reticle influence ==
 
== Reticle influence ==
The reticle dictates the target and efficiency of the PSI modules. Damage modules will do significantly less damage with reticle open. Healing and shielding modules will be weaker with an open reticle. Support modules will be cast on the caster if there is no target on the reticle.
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The reticle dictates the target and efficiency of the PSI modules. Damage modules will do significantly less damage with the reticle open. Healing and shielding modules will be weaker with an open reticle. Support modules will be used on the caster if there is no target on the reticle.
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== APU modules damage types ==
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Damage APU modules can manifest 4 different elements to deal damage: Energy, Fire, Poison, and Frost.
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*'''Energy''' deals moderate damage with fast cast speed
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*'''Fire''' deals higher damage upfront and adds a weaker stack of '''Burning''' ramping more damage over time.
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*'''Poison''' deals moderate damage upfront and adds a stronger stack of '''Poisoned''' ramping more damage over time
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*'''Frost''' deals energy and fire damage instead of a single element.
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== APU modules ==
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* [[Bolt module]]
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* [[Ball module]]
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* [[Ball blast module]]
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* [[Lance module]]
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* [[Barrel module]]
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* [[Beam module]]
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* [[Halo module]]
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* [[PSI Attack module]]
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* [[Antibuffs]]
  
== List of avaiable module types ==
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== PPU modules ==
* [[APU modules]]
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* [[PSI heal|Heal]]
* [[PPU modules]]
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* [[PSI resurrection|Resurrection]]
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* [[PSI shields|Shields]]
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* [[Cleanse modules]]
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* [[Parashock]]
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* [[Damage boost module]]
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* [[PSI skill boosters|Boosters]]
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* [[Mob aggro manipulation modules]]
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* [[Creature Focus]]
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* [[True Sight]]

Latest revision as of 10:08, 16 May 2025

Overview

PSI is short of Psionic. It utilizes psionic powers through amplification modules to manifest elements or manipulate targets dealing damage or mitigate damage taken. To use PSI to full extend, the user has to be Monk. Private Eyes have access to intermediate PSI modules while Spies only to few novice ones. Tanks cannot use or level PSI at all.

PSI is broken into two categories: Aggressive Psi Use (APU) and Passive Psi Use (PPU). APU focuses on dealing damage through manifesting the element in the form of bolts or beams. Every module available to APU is meant to deal harm to opponents. PPU on the other hand has access to different support modules, healing and shielding allies from incoming damage. That also means that PPU cannot deal damage himself - only module that deal damage is Creature Focus, but it's rather unreliable.

Target

Determines if the module is single target or area of effect

Cast time

Amount of casts that can be done per minute. Rate of fire on PSI works a bit differently than other weapons. The delay between casts is also included in the first cast.

Element

PSI modules cannot be modded to change their damage type, instead there is different version of each module dealing different type of damage.

Range

Maximum range from a module can be cast of 'Holy' version of the module

LoS requirement

Determines if a consistent Line of Sight is required to hit

PSI cost

Cost of PSI pool per cast of 'Holy' version of the module

Glove implant

PSI modules cannot be used without PSI Glove implant installed. Every class that can use PSI starts with basic glove in the inventory, Crahn 'Novice' Gauntlet . This implant can be installed without any implant tool or gel. Members of Brotherhood of Crahn can download from their hacknet databases more advanced gloves with increased stats, like Crahn Amplifier Gauntlet CAG 1 . They also have access to Gaya Tacholytium Gauntlet by doing their faction epic run.

Reticle influence

The reticle dictates the target and efficiency of the PSI modules. Damage modules will do significantly less damage with the reticle open. Healing and shielding modules will be weaker with an open reticle. Support modules will be used on the caster if there is no target on the reticle.

APU modules damage types

Damage APU modules can manifest 4 different elements to deal damage: Energy, Fire, Poison, and Frost.

  • Energy deals moderate damage with fast cast speed
  • Fire deals higher damage upfront and adds a weaker stack of Burning ramping more damage over time.
  • Poison deals moderate damage upfront and adds a stronger stack of Poisoned ramping more damage over time
  • Frost deals energy and fire damage instead of a single element.

APU modules

PPU modules