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Hacker

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Revision as of 18:44, 13 September 2021 by Robpr (talk | contribs) (Starting gear and job description)
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Hack Tool

Official description

The hacker is the key figure in just about all regions, not only that he can Hack any kind of electronic lock, he also has the cyberspace of Hacknet at his availability. In these he can surf networks like genrep-net and move freely from one place to another . Also he can penetrate into faction networks and bring sensible data about members of the network to his knowledge. In the fight for the outposts he is irreplaceable, because without him mainframe programmes cannot be altered. First choice for being a hacker would be a Spy, but Monks could use their high intelligence to dive into the world of hacking. Also many Private Eyes do not want to loose out on the privileges hacking offers.

Job

While hacking is really a subskill anyone can take, a professional Hacker dedicates himself to combat in cyberspace of Hacknet rather than the world. Hacknet can be also used as travel tool if you can learn the network, allowing for easy and free travel between any Uplink Outposts in the world. Fully specced hackers are also essential to capture Outpost for your clan. As a subskill, hacking is used to open locked doors, supply caches and corpses of mechanical enemies, like Warbots.

Classes and Skills

Classes available: Private Eye, Spy, Psi Monk

Primary skill: Hacking (HCK)

Secondary skills: Agility (AGL), Body health (HLT), Hightech combat (T-C)

Starter Equipment

Upon awakening in Mc5 you will get following items

Additional items when starting as Spy or PE:

Additional items when starting as Monk:

See also