PSI combat

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Overview

PSI is short of Psionic. It utilizes psionic powers through amplification modules to manifest elements or manipulate targets dealing damage or mitigate damage taken. To use PSI to full extend, the user has to be Monk. Spies and Private Eyes can use only a few weak PSI modules. Tanks cannot use or level PSI at all.

PSI is broken into two categories: Aggressive Psi Use (APU) and Passive Psi Use (PPU). APU focuses on dealing damage through manifesting the element in the form of bolts or beams. Every module available to APU is meant to deal harm to opponents. PPU on the other hand has access to different support modules, healing and shielding allies from incoming damage. That also means that PPU cannot deal damage himself - only module that deal damage is Creature Focus, but it's rather unreliable.

Glove implant

PSI modules cannot be used without PSI Glove implant installed. Every class that can use PSI starts with basic glove in the inventory,

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. This implant can be installed without any implant tool or gel. Members of Brotherhood of Crahn can download from their hacknet databases more advanced gloves with increased stats, like

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. They have also access to

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by doing their faction epic run.

Reticle influence

The reticle dictates the target and efficiency of the PSI modules. Damage modules will do significantly less damage with reticle open. Healing and shielding modules will be weaker with an open reticle. Support modules will be cast on the caster if there is no target on the reticle.

APU modules damage types

Damage APU modules can manifest 4 different elements to deal damage: Energy, Fire, Poison, and Frost.

  • Energy deals moderate damage with fast cast speed
  • Fire deals higher damage upfront and adds a weaker stack of Burning ramping more damage over time.
  • Poison deals moderate damage upfront and adds a stronger stack of Poisoned ramping more damage over time
  • Frost deals energy and fire damage instead of a single element.

APU modules

PPU modules