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- ...o be updated. Copbots do not shoot anticity runners on sight anymore. Also copbots do not shoot from above. --[[User:Reaction|Reaction]] 12:05, 13 February 20181 bytes (27 words) - 12:05, 13 February 2008
- ...enJ|StevenJ]] and [[User:Flib|Flib]] standing over the defeated [[Renegade Copbots]] in the [[Viarosso]] [[Subway]]]] == Renegade Copbots attempting a Coup? ==1,004 bytes (150 words) - 13:56, 28 August 2017
- ...rpark as they are not seen as much as a symbol of Reza's oppression as the copbots. With the introduction of Neocron 2.2, Copbots now deal "Area Damage", whereas the Screaming Horse guards do not and can h1 KB (184 words) - 08:36, 26 March 2010
- ...[[Lioon Reza]]'s [[Copbot]]s disappear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram the1 KB (214 words) - 17:50, 12 March 2021
- ...[[Lioon Reza]]'s [[Copbot]]s disappear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram the2 KB (218 words) - 16:08, 19 April 2023
- The Copbots where instated as the primary police force of [[Neocron (City)|Neocron]]. T ...ctions as judge, jury and executioner. Upon discovering a crime in action, Copbots are programmed to first issue 2 warnings before opening fire.3 KB (408 words) - 17:57, 12 March 2021
- ...[[Lioon Reza]]'s [[Copbot]]s disappear from the streets of Neocron. These copbots are often sold off by criminals to the twillight guardian who reprogram the2 KB (222 words) - 20:23, 1 May 2023
- ...so not larger than the CopBots - but killing it may prove difficult as the CopBots surrounding it are of much higher level, see the mob list below. It does no971 bytes (142 words) - 17:41, 12 March 2021
- ...home to [[Warbot|Warbots]] and Warbot Titans, as well as [[Mad Copbot|Mad Copbots]] and other robotic creatures.440 bytes (73 words) - 15:01, 17 February 2008
- ...[[F 13]], which may be useful for returning out without passing by all the CopBots after an area reset. ...kly into the door = the area change-over. The area contains a several more CopBots and ore extraction terminals number 1 to 8, needed at least for the [[Regan5 KB (843 words) - 21:15, 14 December 2023
- 677 bytes (105 words) - 13:02, 7 May 2008
- 606 bytes (98 words) - 10:38, 29 March 2010
- * TODO about level 100/100, Mad Copbots, mobs looking like the Tech Haven Sentries ...677 bytes (100 words) - 19:17, 14 April 2022
- ...Warbot|Warbots]] and [[Warbot|Warbot Titans]], as well as [[Mad Copbot|Mad Copbots]], some other robotic creatures and also [[Launcher Cyclops]]. Making the a849 bytes (129 words) - 08:17, 15 August 2021
- ...gant Soldier]] 56/56 - [[Mutant Scout]] with with a plasma rifle (like the CopBots in Neocron have it, ie. with green shots)1 KB (156 words) - 03:37, 22 January 2016
- 1 KB (232 words) - 11:06, 5 October 2023
- ...1. The [[Subway]] is reachable from Pepper Park 1 and 2. With no [[Copbot|Copbots]] and safezones, it is also a major PVP zone in the game.1 KB (221 words) - 19:35, 26 January 2023
- ...still use the [[GeneReplicator]]s located in Sector 2 as the Reprogrammed Copbots are neutral.2 KB (253 words) - 19:53, 15 March 2021
- ...r west of Sector 4. The City Center Sector is guarded by some Reprogrammed Copbots, which appear to behave peacefully. Beside the GenRep, there is also an NPC2 KB (266 words) - 19:53, 15 March 2021
- 2 KB (277 words) - 11:37, 16 April 2023