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  • ...rly days, things such as chains were worn around the fists to inflict more damage. However, because chains hadn't been properly cushioned, they not only hurt ...is opponent. Knuckles fashioned with brass are more massive and do greater damage.</i>
    2 KB (257 words) - 13:15, 16 October 2021
  • With standard ammunition, this weapon deals [[Image:Icon_energy.png|100px]] damage. *Decent damage per shot
    2 KB (286 words) - 15:12, 4 July 2023
  • ...fect for '''8''' seconds, dealing additional [[Image:Icon_fire.png|100px]] damage over time. *Decent damage per burst
    2 KB (308 words) - 10:18, 15 November 2021
  • ...pon deals [[Image:Icon_force.png|100px]] and [[Image:Icon_fire.png|100px]] damage. *This weapon deals AoE damage
    2 KB (258 words) - 14:18, 4 October 2021
  • {{Item_DB_Item|name=Damage blocker}}</td><td> {{Item_DB_Item|name=Advanced Damage Blocker}}</td></tr><tr><td>
    2 KB (322 words) - 12:58, 18 July 2021
  • | Damage || 20% || 20% | Damage || 20% || 20%
    993 bytes (119 words) - 21:36, 3 January 2023
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *High damage per bullet and burst
    2 KB (228 words) - 18:00, 4 July 2023
  • = Weapon damage info = | Proportion of weapon families "capped" damage || TL% of highest TL in weapon family || a combination of weapon quality &
    2 KB (241 words) - 12:45, 31 August 2023
  • ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_xray.png|100px]] damage. === Raygun damage falloff ===
    3 KB (384 words) - 16:38, 15 October 2021
  • ...eals [[Image:Icon_piercing.png|100px]] and [[Image:Icon_poison.png|100px]] damage. *High damage per swing
    2 KB (238 words) - 13:55, 16 October 2021
  • ...ally, the Giant Scorpion makes a different type of attack, that deals Fire damage instead of Poison and can afflict '''Burning''' negative effect. It will al
    1 KB (158 words) - 21:53, 8 January 2023
  • ...s create a PSI generated protection shield surrounding the target reducing damage caused by Force and Piercing weapons</i> Shield modules reduce incoming damage from the corresponding damage type. They are a very important tool of survival and should be present in e
    5 KB (724 words) - 10:02, 26 January 2023
  • ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_xray.png|100px]] damage. '''Raygun damage falloff''' of [[Raygun cannon]] does not apply to this weapon.
    2 KB (244 words) - 15:52, 15 October 2021
  • ...burns. Bleeding and other secondary effects are just a minimal part of the damage</i> ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage.
    2 KB (302 words) - 15:43, 4 October 2021
  • ...ns. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite. | Damage || 70% || 70%
    598 bytes (78 words) - 04:20, 29 December 2022
  • ...burns. Bleeding and other secondary effects are just a minimal part of the damage</i> ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage.
    2 KB (299 words) - 13:20, 12 October 2021
  • ...burns. Bleeding and other secondary effects are just a minimal part of the damage</i> ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage.
    2 KB (307 words) - 12:58, 12 October 2021
  • ...he shotgun will cause damage ranging from severe burns to concussive blast damage</i> With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage.
    2 KB (315 words) - 18:22, 6 October 2021
  • ...burns. Bleeding and other secondary effects are just a minimal part of the damage</i> ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage.
    2 KB (315 words) - 09:37, 15 October 2021
  • With standard ammunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. * {{Item_DB_Link|name=S.W.A.T. 9mm Clip - Marker}}: Piercing, Fire damage over time
    1 KB (227 words) - 17:01, 4 July 2023

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