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  • ...must be aware of the fact that this Runner can never be as good in any one skill as a class specializing in that particular area. ===Base Primary Skill Caps===
    3 KB (478 words) - 11:41, 29 March 2010
  • ...ontypes a set of up to 3 skills are defined that are used to caclulate the skill requirements to use this item. ...are higher then for the other weapontypes. For the secondary and tertiary skill requirement the weaponlevel get's adjusted prior to calculation by boosting
    1 KB (193 words) - 18:10, 3 August 2008
  • ...e to buff himself and allies, but to a lesser extent than dedicated APU or PPU. Great solo friendly profession but somewhat hard to build properly. '''Primary Skill:''' [[Agressive psi use]] (APU)/[[Passive psi use]] (PPU)
    2 KB (285 words) - 17:29, 15 September 2021
  • ...broken into two categories: Aggressive Psi Use (APU) and Passive Psi Use (PPU). ...s, healing and shielding allies from incoming damage. That also means that PPU cannot deal damage himself - only module that deal damage is Creature Focus
    3 KB (506 words) - 12:58, 23 October 2021
  • ...hen the base value has been passed. The increase is designed in a way that skill investments are only really sensible to a certain degree – while the play ...for all classes. Therefore these areas are balanced through the number of skill points available to the particular classes.
    9 KB (1,158 words) - 11:07, 13 March 2021
  • [[spy]] - skill and intelligence lends to [[Construction|Crafting]] and the finer weapons, [[Psi Monk]] - Masters of [[APU|aggresive]] and [[PPU|passive]] [[psi use]],
    942 bytes (144 words) - 08:20, 25 June 2013
  • ...e when taking damage. Implants degrade on runner death or on removal. This skill also allows repairing vehicles on the field without parking them in ASG and ...rmanently the number on the right by a set amount, indicated by the Repair skill and TL of the item, then restores the number on the left to the maximum. On
    3 KB (520 words) - 14:30, 30 December 2022
  • * [[Skills|Skill point allocation]] ** Monk (PPU): 92%
    5 KB (815 words) - 12:28, 13 January 2024
  • ...hen the base value has been passed. The increase is designed in a way that skill investments are only really sensible to a certain degree – while the play ...for all classes. Therefore these areas are balanced through the number of skill points available to the particular classes.
    10 KB (1,284 words) - 13:43, 16 March 2013
  • == The Skill Window (F5) == [[File:Skill_Window_Explained.png|100px|frame|center|Skill Window Explanation]]
    5 KB (729 words) - 11:02, 5 October 2023
  • Every time, you gain a new level, you gain 5 Skill-points which you can distribute to your Subskills. * [[Passive psi use|Passive Psi Use]] (PPU)
    1 KB (163 words) - 13:59, 28 March 2022
  • ...result can be a piece of Armour, a Weapon, or even a Vehicle. Construction skill also allows installing mods or ammo converters to weapons that have special ...s of additional skills or stats. In case of missing dedicated PPU, Implant skill also allows to use nanite injectors that can substitute PSI skills. To inst
    4 KB (681 words) - 00:23, 13 June 2021
  • *[[Poke]] - The act of installing an [[Implants|implant]] using the implant skill. *PPU - Passive [[PSI|Psi]] Use or [[Field Medic]]
    2 KB (341 words) - 00:08, 8 April 2013
  • ...n which makes it harder to level. Other players are generally glad to have PPU support and so will team easily. '''Primary skill:''' [[Passive psi use]] (PPU)
    10 KB (1,749 words) - 18:22, 13 September 2021
  • '''Primary skill:''' [[Construction]] (CST) ...ir]] (REP), Spy and PE:[[Pistol combat]] (P-C), Monk: [[Passive PSI use]] (PPU)
    3 KB (427 words) - 20:08, 14 September 2021
  • ...Intelligence the fastest and also start of with the most intelligence sub-skill points to distribute at character creation. They also have a max Intelligen ...ge. They do, however, have psi “buffs” that add points to the Construction skill, which can help a lot. More on that later.
    18 KB (3,276 words) - 01:26, 29 December 2022
  • ...to protect the user from damage. The effect is equivalent to [[PSI shields|PPU protection modules]]. Injector by default uses PR-Deflector nanites that pr Mitigation caps at '''35%'''. Depending on TL of the injector and user skill level there is a different amount of doses needed for maximum protection (w
    5 KB (831 words) - 20:14, 27 August 2023
  • * Added new rare PPU line of sight heal (Holy Restoration) * Buffed strength of resist per skill point used and standardised between classes
    16 KB (2,215 words) - 15:58, 2 November 2023
  • * Communicating when your own heals / shields are expiring so your PPU can refresh them – try to stand still if possible so they can headshot yo ...ng on the skill of your PPU, and the intensity of the fight, you'll need 1 PPU for every 3-5 damage dealers. A mix of damage dealers between glass cannon
    17 KB (2,791 words) - 11:40, 26 October 2023
  • ...hoices, but ensure new players have a guideline of where to allocate their skill points. Atop this we have increased the number of items a player starts wit * Twilight Guardian trade skill quick job missions no longer send the player in Plaza Sector 2;
    173 KB (26,640 words) - 21:28, 21 December 2018