Difference between revisions of "Tradeskill"

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[[Constructing]]
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Neocron life is not all about violence. Fighters need equipment and its maintenance, that's where Tradeskills come into play.
  
This is the ability to construct/build an item using various established component parts. The result can be a piece of Armour, a Weapon or even a Vehicle.
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== [[Constructing]] ==
  
The process requires a Blueprint of the desired item, a Construction Tool of sufficient quality (rated in Technology Level/TL), Construction Grease {please correct me if this is no longer required} and a collection of chemicals, metals and such stated in the embedded information found on the Blueprint.
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{{Item_DB_Item|name=Cryton CD-TL30 Construction Device}}{{Item_DB_Item|name=Energy-Weapon-Barrel}}{{Item_DB_Item|name=A&W Security Package: MG Turret Mk1}}
Items with a Technology Level/TL lower than 25 do not require any Construction Grease to build them.
 
  
The player constructing the item will need sufficient skill points invested in Constructing to make the item.
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{{clear}}
The resulting quality of the item far surpasses the quality of items purchased from the NPC stores e.g. Archer & Wesson and HEW's. Because of this, the need is created by players who want superior equipment.
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This is the ability to construct/build an item from a blueprint using various established component parts. The result can be a piece of Armour, a Weapon, or even a Vehicle. Construction skill also allows installing mods or ammo converters to weapons that have special slots that can be added randomly when constructing an item. Constructor can also reinforce an [[Outpost]] by installing various automatic turrets.
Superior weapons provide major advantages like vastly increased Range, Frequency/Rate of Fire and Damage.
 
Such weapons enable players to kill monsters in a fraction of the time taken if using the standard store weapons.
 
  
If the skill rating of the constructor easily exceeds the Tech Level of the item to be built, there is an increased probability of the item having upgrade options, called 'Slots'. This probability has been an interesting item of debate in the past regarding the exact amount of skill points required to ensure that a weapon will turn out with these Slots. Please note, however, that only weapons can be imbued with slots on creation. Armour, tools, implants, drones and vehicles do not benefit from this phenomenon.
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== [[Implants|Implant]] ==
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{{Item_DB_Item|name=BioTech IT-TL30 Personal Implant Tool}} {{Item_DB_Item|name=BioTech RIT-TL30 Remote Implant Tool}}  {{Item_DB_Item|name=Crahn Organism Cleaner V1}}
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{{clear}}
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This is an ability that allows augmenting yourself or others with various implants, main sources of additional skills or stats. In case of missing dedicated PPU, Implant skill also allows to use nanite injectors that can substitute PSI skills. To install higher TL implants, you'll need a higher TL tool and some {{Item_DB_Link|name=Implant Disinfection Gel}}
  
As implied, slots allow a weapon to be upgraded to perform even better than it's already superior quality and performance. Some nifty upgrade options include fitting the weapon with a Silencer, a Scope for enhanced accuracy (aids the actual aiming process of the player, not enhancing the reticle closure) or even a Laser Sight (which also aids the player in physically aiming at moving targets). A variety of upgrades are available and the customising process differs among players to suit their combat styles/needs.
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== [[Recycle]] ==
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{{Item_DB_Item|name=Cryton RD-TL30 Recycling Device}}
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{{clear}}
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Recycling allows you to convert miscellaneous, usually worthless items of junk, into usable items. The Recycling skill is performed with the use of a Recycling tool and the required Junk. Junk can be found in the loot from a kill or crates/bins scattered around the world. Certain items can be recycled by placing specific junk in the processor, like {{Item_DB_Link|name=Lazar Rifle}} or [[Trophies]]. Placing 2 the same weapon parts results in one part that is one tier higher, for example two {{Item_DB_Link|name=Tangent Weaponpart 7}} produces {{Item_DB_Link|name=Tangent Weaponpart 8}}. Finally placing a consumable item, like ammo or medkits and a junk consumes the junk to clone the consumable.
  
There is a maximum of 5 slots that a weapon can be imbued with. Sometimes the name of the Constructor will be embedded in the name of the weapon i.e. a First Love (a Plasma rifle weapon), after construction would be named "Perfect First Love constructed by [Playername]". This happens only when the chances to build this specific weapon with the given slots were pretty off.
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== [[Repair]] ==
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{{Item_DB_Item|name=Cryton RP-TL30 Repair Tool}}{{Item_DB_Item|name=Cryton RAP-S52 Remote Repair Tool}}
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{{clear}}
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Repair skill indicates the ability to restore the Condition of used items. Every repair degrades the maximum condition items have so it's best to do it when the item breaks or is about to break to minimize the loss of maximum condition. Low-skilled repairs degrade the item faster, till it's unusable forever. Remote repair tool also allows repairing vehicles without recalling them to ASG. Higher TL items require higher TL tool and {{Item_DB_Link|name=Repair Lube}}
  
{I am not sure if naming of weapons still occurs in NC2.2 - NexusPlexus}
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== [[Research]] ==
{It does - Pottburter}
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{{Item_DB_Item|name=Cryton RT-TL30 Research Tool}}{{Item_DB_Item|name=Empty Datacube}}
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{{clear}}
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Researching analyses the item to store it's blueprint for [[Constructing]] into {{Item_DB_Link|name=Empty Datacube}}. You can research almost every useable item, from simple chemicals to weapons, vehicles and weapon parts. Higher TL items require higher TL tool and pack of {{Item_DB_Link|name=Research Substance}}. Low skilled research may lead to loss of datacube or in worst case scenario the researched item. Skilled scientist can indentify [[Rare Part]] that are be used to construct rare weapons, such as {{Item_DB_Link|name=Redeemer}}
  
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== [[Recycle|Salvage]] ==
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{{Item_DB_Item|name=Cryton SD-TL30 Salvage Device}}
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{{clear}}
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Salvaging process is the opposite of Constructing. Allows to break item apart and get some of the components back.
  
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== [[Hacking]] ==
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{{Item_DB_Item|name=Cryton HT-TL30 Hacktool}}
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{{clear}}
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Hacking allows to get access to locked areas, containers or accessing [[Hacknet]]. Majority of robotic enemies such as [[Warbot]]s cannot be looted without hacking their bodies. Hacking also allows for theoretically free travel across Uplinks in the game world and it's essential skill for capturing the [[Outpost]]s, main pvp activity in the game. Hacking is half trade, half combat skill.
  
[[Implanting]]
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== [[Barter]] ==
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{{Item_DB_Item|name=Experience Memory Barter CPU V0.01}}
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{{clear}}
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Barter skill passively reduces the vendor NPC prices and increases the value of your items when selling. Not needed that often, unless you plan to buy supplies in bulk or need to access the [[Black Market]].
  
 
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== See also ==
== [[Recycling]] ==
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*[[Tradeskill Guides]]
<itemdb:show_hoz items="897"/>
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*[[Trade Skilling Guide]]
Recycling is a [[Dexterity]] subskill which allows you to convert miscellaneous, usually worthless items of junk, into usable items. The Recycling skill is performed with the use of a  Recycling tool and the required Junk.  Junk can be found in the loot from a kill or crates/bins scattered around the world.
 
 
 
Uses:-
 
 
 
'''1 - Clone Consumables''' - Can provide an almost endless supply of FREE Ammunition for your weapon, <itemdb:link items="787"/>for healing or <itemdb:link items="807"/> for when you get tired! even weapon parts, in fact most consumable items can be reproduced. 
 
 
 
'''2 - Create Usable Items''' - You can produce a range of other items such as Armour, Weapons or chemicals with the correct combination of differing junk items.
 
 
 
'''3 - Double Up''' - You can take two of a single item and recycle them to become the next level item. For example weapon parts, you cannot obtain the <itemdb:link items="15"/> from an NPC seller, so by recycling 2 x <itemdb:link items="14"/> you can produce 1 <itemdb:link items="15"/> This works for all consumable parts such as Implants, armour parts or even vehicle parts.
 
 
 
 
 
 
 
[[Repairing]]
 
 
 
 
 
[[Researching]]
 

Latest revision as of 00:23, 13 June 2021

Neocron life is not all about violence. Fighters need equipment and its maintenance, that's where Tradeskills come into play.

Constructing

Cryton CD-TL30 Construction Device

Cryton CD-TL30 Construction Device

Energy-Weapon-Barrel

Energy-Weapon-Barrel

A&W Security Package: MG Turret Mk1

A&W Security Package: MG Turret Mk1

This is the ability to construct/build an item from a blueprint using various established component parts. The result can be a piece of Armour, a Weapon, or even a Vehicle. Construction skill also allows installing mods or ammo converters to weapons that have special slots that can be added randomly when constructing an item. Constructor can also reinforce an Outpost by installing various automatic turrets.

Implant

BioTech IT-TL30 Personal Implant Tool

BioTech IT-TL30 Personal Implant Tool

BioTech RIT-TL30 Remote Implant Tool

BioTech RIT-TL30 Remote Implant Tool

Crahn Organism Cleaner V1

Crahn Organism Cleaner V1

This is an ability that allows augmenting yourself or others with various implants, main sources of additional skills or stats. In case of missing dedicated PPU, Implant skill also allows to use nanite injectors that can substitute PSI skills. To install higher TL implants, you'll need a higher TL tool and some Implant Disinfection Gel

Recycle

Cryton RD-TL30 Recycling Device

Cryton RD-TL30 Recycling Device

Recycling allows you to convert miscellaneous, usually worthless items of junk, into usable items. The Recycling skill is performed with the use of a Recycling tool and the required Junk. Junk can be found in the loot from a kill or crates/bins scattered around the world. Certain items can be recycled by placing specific junk in the processor, like Lazar Rifle or Trophies. Placing 2 the same weapon parts results in one part that is one tier higher, for example two Tangent Weaponpart 7 produces Tangent Weaponpart 8 . Finally placing a consumable item, like ammo or medkits and a junk consumes the junk to clone the consumable.

Repair

Cryton RP-TL30 Repair Tool

Cryton RP-TL30 Repair Tool

Cryton RRP-S52 Remote Repair Tool

Cryton RRP-S52 Remote Repair Tool

Repair skill indicates the ability to restore the Condition of used items. Every repair degrades the maximum condition items have so it's best to do it when the item breaks or is about to break to minimize the loss of maximum condition. Low-skilled repairs degrade the item faster, till it's unusable forever. Remote repair tool also allows repairing vehicles without recalling them to ASG. Higher TL items require higher TL tool and Repair Lube

Research

Cryton RT-TL30 Research Tool

Cryton RT-TL30 Research Tool

Empty Datacube

Empty Datacube

Researching analyses the item to store it's blueprint for Constructing into Empty Datacube . You can research almost every useable item, from simple chemicals to weapons, vehicles and weapon parts. Higher TL items require higher TL tool and pack of Research Substance . Low skilled research may lead to loss of datacube or in worst case scenario the researched item. Skilled scientist can indentify Rare Part that are be used to construct rare weapons, such as Redeemer

Salvage

Cryton SD-TL30 Salvage Device

Cryton SD-TL30 Salvage Device

Salvaging process is the opposite of Constructing. Allows to break item apart and get some of the components back.

Hacking

Cryton HT-TL30 Hacktool

Cryton HT-TL30 Hacktool

Hacking allows to get access to locked areas, containers or accessing Hacknet. Majority of robotic enemies such as Warbots cannot be looted without hacking their bodies. Hacking also allows for theoretically free travel across Uplinks in the game world and it's essential skill for capturing the Outposts, main pvp activity in the game. Hacking is half trade, half combat skill.

Barter

Experimental Barter CPU

Experimental Barter CPU

Barter skill passively reduces the vendor NPC prices and increases the value of your items when selling. Not needed that often, unless you plan to buy supplies in bulk or need to access the Black Market.

See also