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Difference between revisions of "Berserker"
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== Job == | == Job == | ||
− | Cutting and stabbing weapons are a | + | Cutting and stabbing weapons are a [[Berserker|Berserker's]] first choice. Swords, metal claws and lightsabers are typical tools of the trade. Not being burdened by cumbersome weapons or ammunition, a Berserker is more agile than a heavily armed [[runner]] an advantage which he puts to good use in combat situations. Anyone underestimating a Berserker might well find himself floored and resting in pieces in no time at all. [[Gentank]]s and [[Private Eye]]s most commonly use their physical prowess for this job. |
== Classes and Skills == | == Classes and Skills == |
Revision as of 19:55, 30 December 2008
Job
Cutting and stabbing weapons are a Berserker's first choice. Swords, metal claws and lightsabers are typical tools of the trade. Not being burdened by cumbersome weapons or ammunition, a Berserker is more agile than a heavily armed runner an advantage which he puts to good use in combat situations. Anyone underestimating a Berserker might well find himself floored and resting in pieces in no time at all. Gentanks and Private Eyes most commonly use their physical prowess for this job.
Classes and Skills
Classes available: Gentank, Private Eye
Primary skill: Melee combat (M-C)
Secondary skills: Hacking (HCK), Hightech combat (T-C), Athletics (ATH)
Hint
Weapon Lore, since 2.2 is an influencing factor for the effectiveness of melee attacks, and as such those seeking to become proficient in melee combat should carefully consider whether or not to take up a secondary intelligence based subskill.