Difference between revisions of "Fire Mobs"

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[[Image:FireSpawn.JPG|thumb|500px|A large number of Fire Mobs from a drone view]]
 
[[Image:FireSpawn.JPG|thumb|500px|A large number of Fire Mobs from a drone view]]
  
'''Generally'''
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== Generally ==
  
The term Fire Mobs usually refers to Fire Elemental monsters in the canyon region. They are an viable alternative for hunting unidentified tech parts aside from Warbots and Warbot Titans. They attack by casting homing fireballs that trigger a burning damage-over-time effect. Some also cast a Area-of-effect stun, which slows down the runners movement speed.
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The term Fire Mobs usually refers to Fire Elemental monsters in the [[Canyon Reloading Point|CRP]] region. They are a viable alternative for hunting unidentified [[Tech Part]]s aside from [[Warbot]]s and Warbot Titans. They attack by casting homing fireballs that trigger a burning damage-over-time effect. Some also cast an Area-of-effect stun, which lowers the runner's movement speed. They start at rank 64 and go up to level 120/120.
  
'''Where to Hunt?'''
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== Where to Hunt? ==
  
Canyon area. You can see that the area is around the volcano in the world map. These areas house alot of Fire Mobs and are very suitable for ground-vehicle usage aswell. The use of gunned vehicles is highly recommeded, and the monsters do not require to be hacked for loot.
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Canyon area. You can see that the area is around the volcano in the world map. These areas house a lot of Fire Mobs and are very suitable for ground-vehicle usage as well. The use of gunned vehicles is highly recommended, and the monsters do not require to be [[Hack|hacked]] for loot.
  
'''Gearing Up'''
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== Gearing Up ==
  
Fire resist helps here alot. Various items and buffs can boost your Fire Resist. For example, Inquisition Armors 1-4, Heat Resist Boosters 1-3 and Holy, Blessed and normal Shelter. Having roughly over 100 Fire Resist/Armor in total makes the battles noticeably easier.
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Fire resist helps here a lot. Various items and buffs can boost your Fire Resist. For example, Inquisition Armors 1-4, Heat Resist Boosters 1-3 and Holy, Resist Potion: Fire and Red Dragon drug, Blessed and normal Shelter. Having roughly over 100 Fire Resist/Armor in total makes the battles noticeably easier.
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== List of Mobs ==
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* [[Raptor]] 60/60 (flying)
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* [[Giant Raptor]] 64/64 (flying)
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* [[Terrormauler]] 72/72
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* [[Terror Raptor]] 90/90 (flying)
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* [[Hopper]] 68/68 (non-flying winged being)
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* [[Doom Reaper]] 78/78
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* [[Grim Persecutor]] 110/110
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* [[Grim Chaser]] 120/120
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... TODO
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== See also ==
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* [[Hunting Guides]]
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[[Category:Hostile NPC's]]

Latest revision as of 22:11, 28 April 2023

A large number of Fire Mobs from a drone view

Generally

The term Fire Mobs usually refers to Fire Elemental monsters in the CRP region. They are a viable alternative for hunting unidentified Tech Parts aside from Warbots and Warbot Titans. They attack by casting homing fireballs that trigger a burning damage-over-time effect. Some also cast an Area-of-effect stun, which lowers the runner's movement speed. They start at rank 64 and go up to level 120/120.

Where to Hunt?

Canyon area. You can see that the area is around the volcano in the world map. These areas house a lot of Fire Mobs and are very suitable for ground-vehicle usage as well. The use of gunned vehicles is highly recommended, and the monsters do not require to be hacked for loot.

Gearing Up

Fire resist helps here a lot. Various items and buffs can boost your Fire Resist. For example, Inquisition Armors 1-4, Heat Resist Boosters 1-3 and Holy, Resist Potion: Fire and Red Dragon drug, Blessed and normal Shelter. Having roughly over 100 Fire Resist/Armor in total makes the battles noticeably easier.

List of Mobs

... TODO

See also