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Difference between revisions of "Psi effects"
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− | [[Image:Psi_effects.png|thumb|Typical psionic effects acting on a [[PPU]]]] | + | [[Image:Psi_effects.png|thumb|Typical psionic effects acting on a [[Field Medic|PPU]]]] |
The effects which can show up in the bottom right of the [[RPOS]] next to the [[quickbelt]] and above the runners [[health]] bar, these effects can either be positive, negative or consist of general information. Negative effects are usually accompanied with a stacking number to show how many of these "[[stacks]]" a runner has active on them. | The effects which can show up in the bottom right of the [[RPOS]] next to the [[quickbelt]] and above the runners [[health]] bar, these effects can either be positive, negative or consist of general information. Negative effects are usually accompanied with a stacking number to show how many of these "[[stacks]]" a runner has active on them. | ||
− | Generally negative stacks can be cleared either by using [[drugs]] tailored to the removal of the damage type, or using psionic spells to remove them. Stacks cause damage over time (DoT) and are very important in Player vs. Player in the Neocron world. Next to any effects which are based on a timer is a bar indicating how long there is remaining to the effect, this could be the length of a drug, time before the psionic spell disipates, or the time left that the runner is recieving the damage from the effect. | + | Generally negative stacks can be cleared either by using [[Consumable#Drugs|drugs]] tailored to the removal of the damage type, or using psionic spells to remove them. Stacks cause damage over time (DoT) and are very important in Player vs. Player in the Neocron world. Next to any effects which are based on a timer is a bar indicating how long there is remaining to the effect, this could be the length of a drug, time before the psionic spell disipates, or the time left that the runner is recieving the damage from the effect. |
{{Clear}} | {{Clear}} | ||
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[[Image:Positives.png|thumb|left|Positive effects which can be shown on the [[RPOS]]]] | [[Image:Positives.png|thumb|left|Positive effects which can be shown on the [[RPOS]]]] | ||
==Positives== | ==Positives== | ||
− | *'''Bonus''' | + | *'''Bonus''': Bonus to a subskill when being in a zone with [[Outpost]] captured by your faction or clan. |
− | *'''Construction''' | + | *'''Construction''': [[Construction]], [[Recycle]], [[Research]] or [[Implants|poking]] is in progress. |
− | *'''Intoxication''' | + | *'''Intoxication''': Under effect of drug or booze |
− | *'''Mail''' | + | *'''Mail''': There is a mail to be read in [[CityCom]] |
− | *'''Psi Manipulation''' | + | *'''Psi Manipulation''': Under effect of ally PSI module, like healing or shield |
{{Clear}} | {{Clear}} | ||
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[[Image:Negatives.png|thumb|left|Negative effects which can be shown on the [[RPOS]]]] | [[Image:Negatives.png|thumb|left|Negative effects which can be shown on the [[RPOS]]]] | ||
==Negatives== | ==Negatives== | ||
− | *'''Burning''' | + | *'''Burning''': [[Fire]] damage over time |
− | *'''Contamination''' | + | *'''Contamination''': Genotoxic damage over time |
− | *'''Electric Shock''' | + | *'''Electric Shock''': Reduces your movement speed |
− | *'''High Voltage''' | + | *'''High Voltage''': [[Energy]] damage over time |
− | *'''Poisoning''' | + | *'''Poisoning''': [[Poison]] damage over time |
− | *'''Radiation Injury''' | + | *'''Radiation Injury''': [[X-ray]] damage over time |
{{Clear}} | {{Clear}} | ||
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[[Image:Nanites.png|thumb|left|Nanite effects which can be shown on the [[RPOS]]]] | [[Image:Nanites.png|thumb|left|Nanite effects which can be shown on the [[RPOS]]]] | ||
==Nanites== | ==Nanites== | ||
− | *'''Nanite Activity''' | + | *'''Nanite Activity''': Indicator of current [[Tools#Nanite Activity|nanite activity]] in Runner body. If it exceeds 150 it will damage Runner's body. |
− | *'''Force Protect''' | + | *'''Force Protect''': Applies Force damage shield, reducing incoming Force damage. |
− | *'''Piercing Protect''' | + | *'''Piercing Protect''': Applies Force damage shield, reducing incoming Force damage. |
− | *'''Fire Protect''' | + | *'''Fire Protect''': Applies Fire damage shield, reducing incoming Fire damage. |
− | *'''Energy Protect''' | + | *'''Energy Protect''': Applies Energy damage shield, reducing incoming Energy damage. |
− | *'''Xray Protect''' | + | *'''Xray Protect''': Applies X-Ray damage shield, reducing incoming X-Ray damage. |
− | *'''Poison Protect''' | + | *'''Poison Protect''': Applies Poison damage shield, reducing incoming Poison damage. |
− | *'''Regeneration''' | + | *'''Regeneration''': Nanite healing is in progress |
{{Clear}} | {{Clear}} |
Latest revision as of 16:20, 16 October 2021
The effects which can show up in the bottom right of the RPOS next to the quickbelt and above the runners health bar, these effects can either be positive, negative or consist of general information. Negative effects are usually accompanied with a stacking number to show how many of these "stacks" a runner has active on them.
Generally negative stacks can be cleared either by using drugs tailored to the removal of the damage type, or using psionic spells to remove them. Stacks cause damage over time (DoT) and are very important in Player vs. Player in the Neocron world. Next to any effects which are based on a timer is a bar indicating how long there is remaining to the effect, this could be the length of a drug, time before the psionic spell disipates, or the time left that the runner is recieving the damage from the effect.
Positives
- Bonus: Bonus to a subskill when being in a zone with Outpost captured by your faction or clan.
- Construction: Construction, Recycle, Research or poking is in progress.
- Intoxication: Under effect of drug or booze
- Mail: There is a mail to be read in CityCom
- Psi Manipulation: Under effect of ally PSI module, like healing or shield
Negatives
- Burning: Fire damage over time
- Contamination: Genotoxic damage over time
- Electric Shock: Reduces your movement speed
- High Voltage: Energy damage over time
- Poisoning: Poison damage over time
- Radiation Injury: X-ray damage over time
Nanites
- Nanite Activity: Indicator of current nanite activity in Runner body. If it exceeds 150 it will damage Runner's body.
- Force Protect: Applies Force damage shield, reducing incoming Force damage.
- Piercing Protect: Applies Force damage shield, reducing incoming Force damage.
- Fire Protect: Applies Fire damage shield, reducing incoming Fire damage.
- Energy Protect: Applies Energy damage shield, reducing incoming Energy damage.
- Xray Protect: Applies X-Ray damage shield, reducing incoming X-Ray damage.
- Poison Protect: Applies Poison damage shield, reducing incoming Poison damage.
- Regeneration: Nanite healing is in progress