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  • ...psionic spell disipates, or the time left that the runner is recieving the damage from the effect. *'''Burning''': [[Fire]] damage over time
    3 KB (398 words) - 16:20, 16 October 2021
  • ...es. Influencing aiming speed and precision, handling, range, frequency and damage of drones and their main prerequisite. | Damage || 70%
    415 bytes (52 words) - 19:39, 31 December 2022
  • With standard ammunition, this weapon deals [[Image:Icon_force.png|100px]] damage. ...extra '''1253''' Force damage to vehicles on 100% capped stats at cost of damage to other targets.
    2 KB (332 words) - 16:28, 15 October 2021
  • ...o physical damage at close range. PSI attack is a fast firing arc of force damage.</i> PSI Attack is a [[Bolt module]] that deals Force damage instead of elemental.
    1 KB (172 words) - 17:53, 22 October 2021
  • ...e of inflicting '''Poisoning''' negative effect, dealing additional Poison damage over time. The projectile is homing, so agile runner can make them hit the Poisoning stacks afflicted by big scorpions deal more damage than small ones.
    738 bytes (101 words) - 20:23, 5 June 2022
  • ...:Icon_fire.png|100px]] damage and additional [[Image:Icon_fire.png|100px]] damage over time. *High damage per hit
    2 KB (272 words) - 20:19, 14 October 2021
  • ...eals [[Image:Icon_piercing.png|100px]] and [[Image:Icon_poison.png|100px]] damage. ...isoned''' negative effect, dealing '''3''' [[Image:Icon_poison.png|100px]] damage per second per stack for '''8''' seconds.
    1 KB (208 words) - 22:35, 15 October 2021
  • With standard ammunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *High damage
    1 KB (200 words) - 22:53, 25 June 2023
  • With standard amunition, this weapon deals [[Image:Icon_force.png|100px]] damage. === AoE damage falloff ===
    3 KB (403 words) - 16:34, 15 October 2021
  • ...apon deals [[Image:Icon_force.png|100px]] and [[Image:Icon_fire.png|100px]]damage. === AoE damage falloff ===
    2 KB (316 words) - 16:27, 15 October 2021
  • ...ls. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite. | Damage || 70% || 70%
    462 bytes (55 words) - 05:37, 29 December 2022
  • ...es. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite. | Damage || 70% || 70%
    460 bytes (55 words) - 17:03, 3 January 2023
  • On hit, this weapon deals [[Image:Icon_force.png|100px]] damage. ...kable '''Burning''' negative effect, dealing [[Image:Icon_fire.png|100px]] damage over time for '''8''' seconds
    2 KB (280 words) - 15:01, 16 October 2021
  • [[Resists]] decrease the damage you take in combat. ...e onto the next layer. When all the layers have been passed, the resulting damage is passed onto the runner.
    2 KB (345 words) - 20:57, 12 May 2022
  • ..., and handling. In case of Drones and Hacknet Software, it also influences damage. | Damage ||
    954 bytes (122 words) - 04:38, 29 December 2022
  • <i>Anti Fire PSI modules remove fire damage over time effects caused by external influences and heal the target with a Cleanse modules, commonly called Antidebuffs, instantly remove all stacks of damage over time that are currently on the target and prevent new effects to be ap
    2 KB (336 words) - 15:52, 27 October 2021
  • ...age, high on aiming and moderate to low on frequency, handling and range. "Damage" stat in this case is the strength of the heal and shields. | Damage || 70%
    995 bytes (147 words) - 05:22, 29 December 2022
  • == Damage Types == ...flamethrowers being fairly common especially in the first room (doing fire damage). The long tunnels between open rooms are often free of mobs so with carefu
    1 KB (203 words) - 21:07, 14 December 2023
  • ...ules to manifest elements or manipulate targets dealing damage or mitigate damage taken. To use PSI to full extend, the user has to be Monk. Spies and Privat ...hat also means that PPU cannot deal damage himself - only module that deal damage is Creature Focus, but it's rather unreliable.
    3 KB (506 words) - 12:58, 23 October 2021
  • ...a player can get from melee weapons by influencing handling, frequency and damage. M-C also acts as a requirement for melee combat weapons. | Damage || 60%|| 60%
    561 bytes (73 words) - 05:06, 29 December 2022

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