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  • ...igence]] main skill paired with recycling or repair as their [[Dexterity]] skill. ...creating a Tradeskiller character is to start with a fast-levelling combat skill such as [[drones|Drones]], then use [[LOM Pills|LOM pills]] to switch once
    782 bytes (121 words) - 11:10, 25 March 2015
  • *[[Research]] '''Construction''' is the skill of turning blueprints into the constructed items.
    3 KB (529 words) - 21:13, 8 September 2021
  • [[Image:Tool_research_01.jpg|thumb|Research Tool]] ...Substance, its also easy way to earn money by doing your faction's CityCom research missions.
    2 KB (337 words) - 13:53, 28 September 2021
  • ...laboratory is a type of [[outpost]] that gives a bonus to the [[research]] skill.
    275 bytes (37 words) - 03:52, 22 April 2011
  • == Research(RES) == [[Research]] is a [[intelligence]] subskill, that produces item blueprints for [[Const
    4 KB (627 words) - 21:31, 31 December 2022
  • ...result can be a piece of Armour, a Weapon, or even a Vehicle. Construction skill also allows installing mods or ammo converters to weapons that have special ...s of additional skills or stats. In case of missing dedicated PPU, Implant skill also allows to use nanite injectors that can substitute PSI skills. To inst
    4 KB (681 words) - 00:23, 13 June 2021
  • ...equirements]] and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs. ...ser. An item often has as its tech level the level of its main requirement skill you need, like a DEX 80 drone has TL 80.
    1 KB (225 words) - 00:37, 10 March 2015
  • *[[Poke]] - The act of installing an [[Implants|implant]] using the implant skill. *Res - [[Skill:Research|Research]]
    2 KB (341 words) - 00:08, 8 April 2013
  • Used to store the complex structure of various items blueprints analyzed by Research Tool. The datacube comes in few variants, standard and high capacity ones. ...l exists in two versions, personal and remote. Personal requires much less skill to use but you can only install implants onto yourself. Remote implant tool
    4 KB (690 words) - 09:37, 26 January 2023
  • == The Skill Window (F5) == [[File:Skill_Window_Explained.png|100px|frame|center|Skill Window Explanation]]
    5 KB (729 words) - 11:02, 5 October 2023
  • Every time, you gain a new level, you gain 5 Skill-points which you can distribute to your Subskills. * [[Research]] (RES)
    1 KB (163 words) - 13:59, 28 March 2022
  • ...sed to describe the level of the tradeskiller E.G a resser with 150 pts in research is a TL 150 resser. ...points that the following: res/consters, Tanks, or Monks have spare in the skill dexterity.
    7 KB (1,236 words) - 15:42, 22 March 2010
  • ...earch and construction. You don't need WOC INT (but a base skill of 160 in research or construction) for the mission to start but you need it for the glove.}} ...search Tool ready and make 150 copies. It will take about 15 Bigpacks of [[Research Substance]].
    5 KB (754 words) - 07:23, 16 March 2021
  • ...at character class and equipment you start with, you can always change you skill allocation with [[LOM Pills|loss of memory (LOM) pills]], purchasable from |{{Hl3}}|'''Skill'''
    8 KB (1,178 words) - 20:08, 12 September 2021
  • ...required that the attacking clan has access to '''three''' hackers with a skill level of around 115. Upon entering the Outpost the team should make sure th ...following items can be used/cast onto the hacker to increase their hacking skill:
    7 KB (1,127 words) - 23:41, 26 May 2022
  • This module offers a temporary increase of the target's skill points. The amount of points increased is not dependent on caster stats, on ...ructskill-booster.png]] '''Construction booster''' increases Construction, Research and Recycle
    4 KB (600 words) - 19:58, 27 October 2021
  • ...Intelligence the fastest and also start of with the most intelligence sub-skill points to distribute at character creation. They also have a max Intelligen ...ge. They do, however, have psi “buffs” that add points to the Construction skill, which can help a lot. More on that later.
    18 KB (3,276 words) - 01:26, 29 December 2022
  • * [[Skills|Skill point allocation]] ...t builds shouldn't invest into "primary" tradeskills such as construction, research, repair
    5 KB (815 words) - 12:28, 13 January 2024
  • ...difficulty. Some are deliberately structured to demand a higher degree of skill, tactical finesse, and the precise assembly of a well-coordinated team to m | [[Juggernaut Facility]] || I09 || Former research facility, filled with a type of Warbots called Juggernauts
    6 KB (945 words) - 13:23, 31 October 2023
  • ...virtual world for people skilled that want turn [[hacking]] into a combat skill rather than utility. All classes except [[Gentank|Gentanks]] can enter it.< ...ties are also different. Your health pool depends heavily on your Hacking skill and int not con and body health, for instance.
    9 KB (1,461 words) - 18:35, 13 February 2024

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