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Difference between revisions of "Profession Guides"

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==Overview==
 
==Overview==
Professions are the first thing you will be asked too choose when you enter into Character creation. They did this to try to make character creation easier by illiminating choces and presetting some skills. However Since neocron is basically a freeform game all your profession choice really does is rule out some class options and set your starting equipment. You can and in a lot of cases should reset your skills to your own liking. ie infiltrator starts with Pistol skill and will start with a pistol but there is nothing to stop you from changing it to rifle or melee combat and buying a weapon in game.
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Professions are the first thing you will be asked too choose when you enter into Character creation. The intent behind professions is to try and make character creation easier by eliminating choices and presetting some skills, especially for putting new players on an easier path for creating characters. However Since Neocron is basically a "free-form" game all the profession choice truly does is rule out some class options and set your starting equipment. You can, and in a lot of cases should, reset your skills to your own liking.
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For example, the infiltrator starts with Pistol skill and will start with a pistol but there is nothing to stop you from changing it to rifle or melee combat and buying a pistol weapon later in the game and using Loss of Memory pills to re-roll your character's skills.
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Profession will also Determine your "Mr. Jones" quest. These quests will usually get you a nice weapon or  Tech Level90 tool, Some give a decorative object as well. Be warned that characters that start off in the [[Military Base]] do '''NOT''' get "Mr. Jones" Quests since it is considered an "advanced" area. So if you choose the [[City Mercs]] as your faction, your Profession choice is mostly cosmetic.
  
Also Profession will Determine your "Mr. Jones" quest. These quests will usually get you a nice weapon or  Tech 90 tool, Some give a decorative object as well. [[Military Base]] does NOT get "Mr. Jones" Quests since it is considered an "advanced" area. So if your [[City Mercs]] (CM) Profession is mosly cosmetic.
 
 
==A listing of Professions==
 
==A listing of Professions==
 
* [[Assassin Guide]]
 
* [[Assassin Guide]]

Revision as of 22:23, 6 August 2007


Overview

Professions are the first thing you will be asked too choose when you enter into Character creation. The intent behind professions is to try and make character creation easier by eliminating choices and presetting some skills, especially for putting new players on an easier path for creating characters. However Since Neocron is basically a "free-form" game all the profession choice truly does is rule out some class options and set your starting equipment. You can, and in a lot of cases should, reset your skills to your own liking.

For example, the infiltrator starts with Pistol skill and will start with a pistol but there is nothing to stop you from changing it to rifle or melee combat and buying a pistol weapon later in the game and using Loss of Memory pills to re-roll your character's skills.

Profession will also Determine your "Mr. Jones" quest. These quests will usually get you a nice weapon or Tech Level90 tool, Some give a decorative object as well. Be warned that characters that start off in the Military Base do NOT get "Mr. Jones" Quests since it is considered an "advanced" area. So if you choose the City Mercs as your faction, your Profession choice is mostly cosmetic.

A listing of Professions