Difference between revisions of "Profession Guides"

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Also Profession will Determine your "Mr. Jones" quest. These quests will usually get you a nice weapon or  Tech 90 tool, Some give a decorative object as well. [[Military Base]] does NOT get "Mr. Jones" Quests since it is considered an "advanced" area. So if your [[City Mercs]] (CM) Profession is mosly cosmetic.
 
Also Profession will Determine your "Mr. Jones" quest. These quests will usually get you a nice weapon or  Tech 90 tool, Some give a decorative object as well. [[Military Base]] does NOT get "Mr. Jones" Quests since it is considered an "advanced" area. So if your [[City Mercs]] (CM) Profession is mosly cosmetic.
==List==
+
==A listing of Professions==
 
* [[Assassin Guide]]
 
* [[Assassin Guide]]
 
* [[Berserker]]
 
* [[Berserker]]

Revision as of 22:18, 6 August 2007


Overview

Professions are the first thing you will be asked too choose when you enter into Character creation. They did this to try to make character creation easier by illiminating choces and presetting some skills. However Since neocron is basically a freeform game all your profession choice really does is rule out some class options and set your starting equipment. You can and in a lot of cases should reset your skills to your own liking. ie infiltrator starts with Pistol skill and will start with a pistol but there is nothing to stop you from changing it to rifle or melee combat and buying a weapon in game.

Also Profession will Determine your "Mr. Jones" quest. These quests will usually get you a nice weapon or Tech 90 tool, Some give a decorative object as well. Military Base does NOT get "Mr. Jones" Quests since it is considered an "advanced" area. So if your City Mercs (CM) Profession is mosly cosmetic.

A listing of Professions