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  • Nanite injectors are specialized tools that utilize nanotechnology to affect user Nanite tools work like regular weapons - you need to place them in a quickbelt slo
    5 KB (831 words) - 20:14, 27 August 2023

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  • ==Nanite Injectors== Body health is a requirement skill to use healing nanite injectors, {{Item_DB_Link|name=Biotech Personal Injector V1}} and {{Item_DB
    515 bytes (77 words) - 22:17, 3 January 2023
  • == Nanite Injectors ==
    683 bytes (98 words) - 03:50, 29 December 2022
  • ==Stealth tools and nanite injectors== T-C is also a requirement for using resistance Nanite Injectors and Stealth Tools
    954 bytes (122 words) - 04:38, 29 December 2022
  • Nanite injectors are specialized tools that utilize nanotechnology to affect user Nanite tools work like regular weapons - you need to place them in a quickbelt slo
    5 KB (831 words) - 20:14, 27 August 2023
  • [[Image:Nanites.png|thumb|left|Nanite effects which can be shown on the [[RPOS]]]] *'''Nanite Activity''': Indicator of current [[Tools#Nanite Activity|nanite activity]] in Runner body. If it exceeds 150 it will damage Runner's body.
    3 KB (398 words) - 16:20, 16 October 2021
  • ...on allies, {{Item_DB_Link|name=First Aid;Medical Kit;Survival Kit}} or the nanite tool for healing on the go. They are, however, able to sustain more damage ...[Dexterity]] levels, as well as a special healing [[Tools#Nanite_injectors|nanite tool]] comparable to a [[TL]]-10 heal in strength.
    2 KB (280 words) - 17:21, 12 September 2021
  • ...ther psi-based or [[Tools#Nanite_Injectors|nanite]] based. You may not use nanite shields and psi shields together.
    2 KB (345 words) - 20:57, 12 May 2022
  • ...can be removed with Decontamination [[Cleanse modules|cleanse module]] or nanite cleanser.
    2 KB (311 words) - 12:58, 31 May 2022
  • ...ffect can be removed only by specialised decontamination cleanse module or nanite mod. Parasites are very highly resistant to Fire and Poison damage type, En
    1 KB (211 words) - 13:15, 31 May 2022
  • ...ffect can be removed only by specialised decontamination cleanse module or nanite mod. Sluggers are very highly resistant to Fire and Poison damage type, Ene
    1 KB (218 words) - 13:14, 31 May 2022
  • ...medkits but the healing rate is constant. Typically outclassed by PSI and Nanite healing but can be used to complement them. Every single unit of medkit can
    3 KB (469 words) - 23:05, 2 July 2021
  • PSI shield modules are incompatible with shielding provided by [[Nanite Injectors]] and will not refresh their duration.
    5 KB (724 words) - 10:02, 26 January 2023
  • ...stats. In case of missing dedicated PPU, Implant skill also allows to use nanite injectors that can substitute PSI skills. To install higher TL implants, yo
    4 KB (681 words) - 00:23, 13 June 2021
  • ...is increased. Implant subskill is also a requirement of using non healing Nanite Injectors.
    5 KB (809 words) - 04:51, 29 December 2022
  • * Aim for at least Body Health: 60+ ''(75+ if you will be using a nanite tool to heal)''
    5 KB (815 words) - 12:28, 13 January 2024
  • * Improved nanite QoL by buffing mixed variety and lowering nanite activity per dose * Added new nanite buff icons
    16 KB (2,215 words) - 15:58, 2 November 2023
  • ...SI skills yourself so you need to use consumables to heal until you unlock Nanite Injectors.
    8 KB (1,178 words) - 20:08, 12 September 2021
  • * Nanite tools have been balanced according to the same rules as their PSI counterpa * Nanite and psi heals on the same tl should now be en par
    173 KB (26,640 words) - 21:28, 21 December 2018