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Difference between revisions of "Fire"
(Creating page with basic info to fill out damage type page set) |
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| − | + | <center>[[Image:Icon fire.png|300px]]</center> | |
| − | Fire damage | + | == Overview == |
| + | [[File:Dmg_fire.png|32px|link=Fire]][[Fire|<span style="color:#ff7f27"><b> Fire</b></span>]] is one of the 6 primary damage types within Neocron, commonly dealt by explosives, PSI modules and some high-tech weapons. | ||
| − | Fire damage is | + | == PvE considerations == |
| + | Fire damage is dealt mostly by the wildlife in the Canyon and Steppe areas. Low level mutants can be equipped with flamers or laser weapons that will deal fire damage. Fire is also a part of explosive weapons used by Launcher Cyclops and Warbots. Mutant flamers and PSI attacks will often inflict stacks of '''Burning''' negative effect, that will do fire damage over time. [[Fire Mobs]] exclusively deal fire damage and they do not require hacking, making them a very popular target of [[Tech Part]] farming. Burning can be removed by [[Cleanse modules]]. | ||
| + | == PvP considerations == | ||
| + | Fire damage is rarely a primary damage type, but most weapons can be modded for it, both by adding fire as a subtype or Burning stacks. | ||
| − | + | === Weapon families dealing Fire damage === | |
| + | * [[Flamethrower]] | ||
| + | * [[Rocket launcher]] | ||
| + | * [[Incendiary grenade]] | ||
| + | * [[Mini rocketlauncher]] | ||
| + | * [[Laserblade]] | ||
| + | * Katana variant of [[Sword]] | ||
| + | * Laser [[Laser rifle|rifle]], [[Laser pistol|pistol]], [[Laser cannon|cannon]] | ||
| + | * [[Laser drone|Laser]], [[Missile drone|missile]], [[Rocket drone|rocket]], [[Kamikaze drone|kami]], [[Particlebeam drone|particlebeam]], [[Ion drone|burning ion variant]] drones | ||
| + | * Most offensive [[PSI combat|PSI modules]] have Fire damage version | ||
| + | * [[Assault Tank|Rhino LR]] gunner weapon | ||
| + | * [[Speedbike]] and [[Trike|Scorpion Trike]] gunner rocket weapons | ||
| + | * [[Scout Glider|Glider]] and [[DOY Hoverbomber|Hoverbomber]] bomber seat weapon | ||
| + | === Weapon modding === | ||
| + | Most of the weapon families can be modded for fire damage either by adding fire damage to their primary damage type or adding fire damage over time. | ||
| − | + | == Defense == | |
| − | + | * Resist skill: [[Resist fire]], [[Resist psi]] | |
| − | + | * STR-based armor: Battle, Inquisition, Kevlar, Leather, Glass fiber | |
| + | * INT-based armor: Energyfield, Fire protection belts, Krokydolith | ||
| + | * PSI-based armor: Crahn shelter, Crahn spirit, Chrysotile | ||
| + | * PSI shield: [[PSI shields|Protector]] | ||
| + | * Nanites: {{Item_DB_Link|name=Cryton Mixed PR-Protection Nanites}}, {{Item_DB_Link|name=Cryton ProBurn Nanites}} | ||
Revision as of 11:31, 20 May 2025
Overview
Fire is one of the 6 primary damage types within Neocron, commonly dealt by explosives, PSI modules and some high-tech weapons.
PvE considerations
Fire damage is dealt mostly by the wildlife in the Canyon and Steppe areas. Low level mutants can be equipped with flamers or laser weapons that will deal fire damage. Fire is also a part of explosive weapons used by Launcher Cyclops and Warbots. Mutant flamers and PSI attacks will often inflict stacks of Burning negative effect, that will do fire damage over time. Fire Mobs exclusively deal fire damage and they do not require hacking, making them a very popular target of Tech Part farming. Burning can be removed by Cleanse modules.
PvP considerations
Fire damage is rarely a primary damage type, but most weapons can be modded for it, both by adding fire as a subtype or Burning stacks.
Weapon families dealing Fire damage
- Flamethrower
- Rocket launcher
- Incendiary grenade
- Mini rocketlauncher
- Laserblade
- Katana variant of Sword
- Laser rifle, pistol, cannon
- Laser, missile, rocket, kami, particlebeam, burning ion variant drones
- Most offensive PSI modules have Fire damage version
- Rhino LR gunner weapon
- Speedbike and Scorpion Trike gunner rocket weapons
- Glider and Hoverbomber bomber seat weapon
Weapon modding
Most of the weapon families can be modded for fire damage either by adding fire damage to their primary damage type or adding fire damage over time.
Defense
- Resist skill: Resist fire, Resist psi
- STR-based armor: Battle, Inquisition, Kevlar, Leather, Glass fiber
- INT-based armor: Energyfield, Fire protection belts, Krokydolith
- PSI-based armor: Crahn shelter, Crahn spirit, Chrysotile
- PSI shield: Protector
- Nanites: ,
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