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Difference between revisions of "Profession Guides"
Line 10: | Line 10: | ||
==A listing of Professions== | ==A listing of Professions== | ||
− | * [[Assassin | + | * [[Assassin]] |
* [[Berserker]] | * [[Berserker]] | ||
* [[Driver]] | * [[Driver]] |
Revision as of 18:19, 14 August 2007
Overview
Professions are the first thing you will be asked too choose when you enter into Character creation. The intent behind professions is to try and make character creation easier by eliminating choices and presetting some skills, especially for putting new players on an easier path for creating characters. However Since Neocron is basically a "free-form" game all the profession choice truly does is rule out some class options and set your starting equipment. You can, and in a lot of cases should, reset your skills to your own liking.
For example, the infiltrator starts with Pistol skill and will start with a pistol but there is nothing to stop you from changing it to rifle or melee combat and buying a pistol weapon later in the game and using Loss of Memory pills to re-roll your character's skills.
Profession will also Determine your "Mr. Jones" quest. These quests will usually get you a nice weapon or Tech Level90 tool, Some give a decorative object as well. Be warned that characters that start off in the Military Base do NOT get "Mr. Jones" Quests since it is considered an "advanced" area. So if you choose the City Mercs as your faction, your Profession choice is mostly cosmetic.